Vampire: The Masquerade – Bloodlines
In Vampire: The Masquerade – Bloodlines, players become a fledgling vampire in modern-day Los Angeles, serving vampire prince Sebastian LaCroix while navigating the city's factions. They select from various vampire clans, each with unique abilities, and shape their character's destiny through dialogue and combat choices. As they explore Santa Monica, Hollywood, downtown LA, and Chinatown, players encounter political intrigue, supernatural creatures, and the looming threat of Gehenna, the vampire apocalypse. Special thanks to GamePhobias & vgtriggers on tumblr for pulling together a lot of the information below.
- Release date: 11-16-2004
- Developer: Troika Games
- Publisher: Activision & Electronic Arts
- Platforms: Windows PC
Triggers for this game
Animals & Wildlife
Birds
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In the haunted house level, the calls of crows or ravens can be heard from outside. They never get close to the player, however. (see the 'jump scares' spoiler tag for more info on how to avoid)
- Is avoidable
Insects
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The final boss of the Sabbat hideout has an insect-like fighting form. He only has two eyes and his body is human.
- Can't be avoided
Misc. Animals & Critters
Giant fish, bats
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Avoidable — If the Player Character chooses to help Yukie (found in Chinatown’s ramen shop), they will go up against a man that turns into a giant fish creature. The Player Character must defeat the man to complete the quest. The quest is optional. Ming Xiao turns into a giant fish/octopus monster after the Player Character confronts her. The Player Character must fight and defeat her. This is required to complete the game if the player chooses to side with anyone but Ming Xiao at the end of the game. Unavoidable — The boss at the top of Lacroix’s tower summons bats to attack the Player Character and also turns into a giant bat during the second part of the fight. He also has humanoid bat minions that will attack.
- Is avoidable
Rodents
Rats
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Avoidable — Rats can be fed on in the game for minor amounts of blood. Feeding on the rats kills them.
- Is avoidable
Wolves
Wolves, Werewolves
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In the tutorial level, there is a vampire that summons ghostly wolves that devour other vampires. After blowing up the warehouse in Santa Monica, the Player Character meets Beckett, a character that is first introduced as a wolf. He transforms into a human to speak with the Player Character. After the Player Character finds Nines in the park, they are chased by a werewolf. This chase is required to complete the game.
- Can't be avoided
Crime
Explosions & Bombs
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Avoidable — If the Player Character touches the lasers in the Society of Leopold level, explosives will go off loudly with fire and instantly kill the Player Character. Therese’s quest to go to a haunted house involves random lights and appliances exploding loudly and shrapnel hitting the Player Character. (see 'jump scares' spoiler tag for more info on how to avoid) Unavoidable — The first mission in Santa Monica involves picking up explosives and planting them to blow up a building. After speaking with Johansen during the Society of Leopold quest, Bach will detonate explosives in the caves. There is a loud explosion noise and the entire area begins to shake similar to an earthquake. The Player Character must escape in a certain time limit or die. If the player chooses to side with Lacroix, the Anarchs, or chooses to go it alone at the end of the game, Lacroix will open the sarcophagus to reveal bombs have been planted inside. Then Lacroix Tower will be blown up. This also happens if the player chooses to open the sarcophagus. The sorcerer mini-boss in the Sabbat hideout fights with explosions.
- Is avoidable
- Can't be avoided
Gangs & Mobsters
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The Society of Leopold, Ming Xiao’s lair, and Lacroix’ tower all use military-like units with military grade weapons to protect them. The Player Character must fight the Society of Leopold, Ming Xiao, and/or Lacroix’s forces to complete the game.
- Can't be avoided
Guns & Shooting
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The Player Character is required to use a gun in the beginning tutorial section. The Player Character can pick up and use a variety of guns throughout the game. Enemies will often use guns. These guns range from simple pistols to military-grade artillery. Gunshot sounds are extremely common throughout the game.
- Can't be avoided
Home Invasion
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There are several quests where the protagonist must break into others’ homes. There may or may not be people home; if there are then the protagonist must sneak around to avoid being noticed.
- Can't be avoided
Kidnapping
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After speaking to Wong Ho in Chinatown for the first time, it is revealed that his daughter has been kidnapped. The Player Character must rescue her from her kidnappers. This quest is required to complete the game.
- Can't be avoided
Misc. Crime
Weapons
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The player character is required to use weapons throughout the game. These include axes, baseball bats, swords, etc. Enemies also use weapons against the Player Character.
- Can't be avoided
Murder
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Unavoidable — In the haunted house there are newspaper articles detailing how a man killed his family and then killed himself. The article is required to be read to complete the game. The quest from Strauss involves tracing a blood-borne disease in the city. It is called a plague and is spread by several different vampires that the Player Character must kill. Several people during the quest line die on screen from the disease.
- Can't be avoided
Road-Related Violence
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If the Player Character looks up Imalia on the computer in the Hollywood computer café, there will be a short article detailing how Imalia’s car ran off the road and crashed, then burned. This is later revealed to be untrue.
- Can't be avoided
Terrorism
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In the construction area in Lacroix's tower there is a suicide bomber.
- Can't be avoided
Torture
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Several basements in the game contain torture implements. The enemies on one level (Grout’s mansion) appear to be patients that have been tortured. They have torturous looking devices strapped to their bodies and faces. On one level the protagonist will be subjected to a series of dangerous tests designed to kill them.
- Can't be avoided
Death & Loss
Abandonment
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Female Malkavian history Ex-Gymnist Stripper describes how the Player Character had absentee parents.
- Is avoidable
Death of Child
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Unavoidable — In the haunted house there are newspaper articles detailing how a man killed his family and then killed himself. The article is required to be read to complete the game.
- Can't be avoided
Death of Loved One
Heather (ghoul)
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At the Sabbat hideout, the Player Character’s ghoul will be murdered on screen. This can be avoided by either telling Heather to go away immediately when she asks to become your ghoul, or by telling her to leave you before going to the Society of Leopold.
- Is avoidable
Death of Parent
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Jeanette accuses Therese of murdering their father. She graphically describes the murder. Therese counters that their father committed suicide. She blames Jeanette for his suicide because Jeanette was a “bad child”
- Can't be avoided
Death of Sibling
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Avoidable — If the player chooses to side with one sister or the other during the Voerman sisters’ arguments, one sister will kill the other. This is not shown on screen.
- Is avoidable
Death of Spouse or Partner
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Unavoidable — In the haunted house there are newspaper articles detailing how a man killed his family and then killed himself. The article is required to be read to complete the game.
- Can't be avoided
Drowning
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If the player decides to side with Ming Xiao at the end of the game, she will push the Player Character into the ocean in the final cutscene. The Player Character cannot drown since they are a vampire, but it is implied that they will sink to the bottom and never be able to get out.
- Is avoidable
Suicide
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Avoidable — The Malkavian power “Vision of Death” will cause the victim to commit suicide via strangling themselves. The power “Bedlam” can also possibly cause it. The player doesn’t need to use these powers. If the player completes the optional mission to plant cameras in a woman’s apartment, the woman will kill herself. It is not shown on screen. Unavoidable — In the haunted house there are newspaper articles detailing how a man killed his family and then killed himself. The article is required to be read to complete the game. Jeanette accuses Therese of murdering their father. She graphically describes the murder. Therese counters that their father committed suicide. She blames Jeanette for his suicide because Jeanette was a “bad child.”
- Is avoidable
- Can't be avoided
Drugs & Alcohol
Alcohol Consumption
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The Player Character goes to several bars throughout the game. These bars are required to be visited to receive certain quests. The Player Character never drinks alcohol.
- Can't be avoided
Casual Drug Consumption
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A side-quest ends in a level that is called “The Crackhouse”. In the Giovanni mansion, there are two women taking drugs in one of the bathrooms.
- Can't be avoided
Misc. Drugs & Alcohol Content
Blood addiction
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If the player chooses to save the red-haired girl in the hospital with their blood, the girl will become the Player Character’s ghoul. This means that the girl is addicted to the Player Character’s blood and the Player Character has a certain amount of control over her actions. The player can choose whether or not to accept her as a “slave” or to reject her.
- Is avoidable
Financial & Resource Management
Homelessness
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While investigating DMP productions for Isaac’s movie quest, the Player Character will interrogate a man who dehumanizes homeless people and runaways, saying that killing them for snuff films is “doing them a favor”.
- Can't be avoided
Gore
Amputation
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Unavoidable — A major quest character is obsessed with cutting off others’ body parts. They will attack the protagonist in an attempt to do this. Avoidable — It is revealed via dialogue that Gimble cut off his own arm to better understand prosthetics. To avoid this dialogue the player must not click the “Tell me more about yourself” dialogue option.
- Is avoidable
- Can't be avoided
Beheading
Opening cut scene
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Unavoidable — A character is beheaded in the opening cutscene. Avoidable — In the haunted house, there are newspaper articles detailing how a child was murdered and his head cut off. It is required to read this article to complete the quest unless you use the console. (see 'jump scares' spoiler tag for information) After getting the film for Isaac, the Player Character must watch the film. The film contains the graphic depiction of a woman’s murder by supernatural creatures. If the Player Character chooses to side with Ming Xiao, Lacroix will be beheaded on screen.
- Is avoidable
- Can't be avoided
Blood
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Blood is present on the opening screen. Blood is ever-present throughout the game. The Player Character drinks blood and gives blood to others. Blood is also an unavoidable side effect of combat and several Non-Player Characters bleed copious amounts of blood in cutscenes. While investigating DMP productions for Isaac’s movie quest, the Player Character will encounter enemies that explode in a shower of blood when killed. The boss room in the Sabbat haven is completely covered in blood.
- Can't be avoided
Body Horror
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In the warehouse across the street from The Last Round, there is an impaled corpse that is missing its head and some limbs. It is graphically rendered. Nosferatu history: an ability means that the protagonist’s body is trying to rot. A character reveals that they have been purposefully twisting humans into monsters. It isn’t shown onscreen. In the Sabbat hideout there are mutilated bodies strung up in the beginning area and the final boss’s room.
- Can't be avoided
Cannibalism
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In the basement of the abandoned apartment complex (during the documentary quest), there is a vampire (Pisha) that eats people instead of drinking their blood. Their first appearance shows them eating a body and they have blood smeared across their face while talking. After meeting Pisha, the player can send two people to her to get eaten. On the “crackhouse” level, there are zombie-like creatures that will eat the protagonist’s brains if they get too close.
- Can't be avoided
Dismemberment
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A torso missing limbs is found in a basement. A quest gives the protagonist a severed arm as a weapon. The protagonist finds a character whose finger has been cut off. It isn’t visible.
- Can't be avoided
Misc. Gore
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The fighting mechanics of this game are very graphic. Blood spurting from injured enemies is extremely common and beat up characters’ wounds are graphically depicted. In the warehouse across the street from The Last Round, there is an impaled corpse that is missing its head and some limbs. It is graphically rendered. In the Sabbat hideout there are bodies strung up as decorations in the beginning area and the final boss’s room. They are graphically rendered and very mutilated.
- Can't be avoided
Hate & Discrimination
Ableism
& sanism
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Mr. Gimble is a prosthetic maker that went insane and instead of helping others cuts off their limbs for his “collection”.
- Can't be avoided
Dehumanization & Objectification
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Unavoidable — The vampires disregard humans as little more than “juicebags” and/or cattle. They often talk dismissively about humans. The Player Character can create “blood dolls” in clubs in the game. This involves seducing women and using them whenever the Player Character needs to get blood. While investigating DMP productions for Isaac’s movie quest, the Player Character will interrogate a man who dehumanizes homeless people and runaways, saying that killing them for snuff films is “doing them a favor”. At the Fu Syndicate building the Player Character will be subjected to a series of dangerous tests designed to kill the Player Character. The main boss of this area will insist it is because the Player Character is subhuman and must be studied to “find the most efficient way to kill you”. During this time he will refer to the Player Character as “the subject” and often not address them directly. In the Sabbat hideout there are people standing around with their eyes gauged out. They are ostensibly there as food for the Sabbat vampires. They cannot react to anything and will stand there until fed upon. Avoidable — The Malkavian woman clothing is highly sexualized and objectifies the Player Character. Each armor upgrade is a fetishized costume. A history for a female Brujah character called “Voyeur Website Model” that states that the Player Character stripped on camera for money. This history is not required to be selected. The characters Jeanette (Asylum club), Venus (Confessions club), and V.V. (Vesuvius strip club) are dressed in revealing clothing. The Player Character must visit multiple strip clubs throughout the game and for Isaac’s quest must go through a porn set.
- Can't be avoided
Misc. Hate & Discrimination
Sex shaming; non-chattel slavery
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Sex-shaming: Avoidable — A Toreador woman character can have a history called “Slut” that criticizes her for being promiscuous. Unavoidable — Therese constantly criticizes Jeanette for "sleeping around." Non-Chattel Slavery — If the player chooses to save the red-haired girl in the hospital with their blood, the girl will become the Player Character’s ghoul. This means that the girl is addicted to the Player Character’s blood and the Player Character has a certain amount of control over her actions. The player can choose whether or not to accept her as a “slave” or to reject her.
- Is avoidable
- Can't be avoided
Horror Themes
Ghosts & Hauntings
Haunted House level is avoidable
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Avoidable — At the haunted house the ghosts are poltergeist-like, causing things to be thrown at the Player Character, lights exploding, etc. The ghosts also appear to the Player Character throughout the house. This quest is required to complete the game unless you use the console. To skip the level, after you receive it from Therese, use the console (link) and use the console command “give item_g_ghost_pendant”. You would also need to set “G.Therese_Quest = 2”. There are other jump scares in the game, but they are more about enemies suddenly appearing.
- Is avoidable
- Can't be avoided
Jump Scares
Haunted House level is avoidable
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Avoidable — On the haunted house level there are multiple scripted jump scares. This includes people appearing out of nowhere and running at the protagonist, lights exploding suddenly, and things crashing down from the ceiling suddenly. To skip the level instead, after you receive it from Therese, use the console (link) and use the console command “give item_g_ghost_pendant”. You would also need to set “G.Therese_Quest = 2”. There are other jump scares in the game, but they are more about enemies suddenly appearing. Unavoidable — In the museum by the stairs there is a giant T-rex head that will roar suddenly when approached. At the internet café for Isaac’s movie quest, monsters will suddenly jump out at the Player Character and attack. This begins after using the key on the door in the back room. At the 609 King’s Way house, as well as the sewers section immediately afterwards, monsters jump out at the protagonist suddenly. After defeating the boss in the Library, something in the elevator will jump out and attack the player character. The boss at the top of Lacroix’s tower will teleport and reappear immediately behind the protagonist and attack.
- Is avoidable
- Can't be avoided
Misc. Horror Themes
Supernatural force; Satanic ritual
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Supernatural force — The explanation for bloodlust in the game is the Beast, a force within all vampires that drives them to become monsters. This is implied to be some sort of supernatural force. Satanic ritual — In the Library quest (available in the patched version of the game) there appears to be some sort of satanic ritual happening in the basement.
- Can't be avoided
Psychological Horror
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Avoidable — For Therese’s quest the Player Character must go to a haunted house (see 'jump scares' spoiler tag for how to avoid) If the player enters the abandoned hospital down the street from Lacroix’s tower, they will find a filmmaker babbling about a monster. Exploring the hospital will lead the Player Character through a series of creepy rooms complete with music and screams of others that lead to a sense of paranoia and fear. This is not required to complete the game, however it is required to get certain quests from Pisha.
- Is avoidable
- Can't be avoided
Zombies & Undead
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Avoidable — In the pestilence quest received from Strauss/Damsel, the final level in the crackhouse requires the protagonist to fight zombies. If they get too close they can grab the protagonist and begin to suck on their head. This quest is not required to complete the game. There is an optional quest where the protagonist must prevent hordes of zombies from leaving the graveyard. The zombies are in various stages of decay, and moan. Unavoidable — The game revolves around vampires, who are by definition undead. In the basement of the abandoned apartment complex (during the documentary quest), there is a vampire that eats people instead of drinking their blood. Their first appearance shows them eating a body and they have blood smeared across their face while talking. The protagonist must fight zombies in the basement of the Giovanni mansion. The zombies here function the same way as the zombies in the pestilence quest. This quest is required to complete the game.
- Is avoidable
- Can't be avoided
Mental Health
Hallucinations
& unreality
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Avoidable — If the player chooses to play as a Malkavian, the protagonist will manifest signs of mental instability, which lead to hallucinations, erratic speech and breakdowns. They will hallucinate people and things on the streets, talk to inanimate objects, and in the protagonist’s apartment the television will begin talking to them. The dialogue options for the player will have tilted letters. (avoidable by not choosing to play a Malkavian) Throughout the haunted house level ghosts will appear and disappear in certain places throughout the house. In addition, several rooms in the house are revealed to be illusions and will alternate between new and dilapidated. One room’s floor will almost completely disappear after the protagonist completes part of the quest. This quest is required to complete the game unless you use the console. (see 'jump scares' spoiler tag for more info)
- Is avoidable
Misc. Mental Health
Existentialism
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Existentialism — The loading screens will sometimes talk about how bleak and meaningless life is in the game’s world.
- Can't be avoided
Psych Ward
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Grout’s mansion, though not an official mental health institution, was apparently remodeled by Grout to become one. There are cells and other hallmarks in the basement. Grout is obviously abusive towards his “patients”. It is unclear where these “patients” come from.
- Can't be avoided
Non-Sexual Abuse & Violence
- Can't be avoided
Child Abuse
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It is implied that Therese and Jeanette’s problems stem from the trauma of being abused by their father as children.
- Can't be avoided
Emotional Abuse
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It is implied that Therese and Jeanette’s problems stem from the trauma of being abused by their father as children. Therese is verbally abusive to her sister throughout their quest lines. The cutscenes showing this are required to complete the game. The Anarchs are initially verbally abusive towards the Player Character. If the Player Character is nice to them they will become kinder.
- Can't be avoided
Misc. Non-Sexual Abuse & Violence
General abuse
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Avoidable — The audio diaries at Grout’s mansion show a doctor slowly beginning to abuse his patients. (avoidable by not examining the tape recorders in the mansion) Unavoidable — Jeanette accuses Therese of murdering their father. She graphically describes the murder. Therese counters that their father committed suicide. She blames Jeanette for his suicide because Jeanette was a “bad child.”
- Is avoidable
Mutilation
Self-harm
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Unavoidable — Mercurio is badly beaten in the game. He talks about his injuries in graphic detail. One major quest is to investigate the disappearance of a bounty hunter. This takes you to Mr. Gimble, a man who cuts off others’ body parts. He will attack the Player Character in an attempt to do this. In the hospital there is a red-headed girl that the player can choose to save. There is a reference to self harming the protagonist’s wrist, but no bleeding from the wrist is shown. Avoidable — A character references having cut off his own arm. (avoidable by not clicking the “Tell me more about yourself” dialogue option with Mr. Gimble)
- Can't be avoided
Psychological Abuse
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It is implied that Therese and Jeanette’s problems stem from the trauma of being abused by their father as children.
- Can't be avoided
Stalking
Haunted House level is avoidable
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Avoidable — The haunted house level is a famous level in the game that utilizes jump scares, stalking, ghostly apparitions (with laughter), extreme darkness, and has two extremely claustrophobic scenes. To skip the level, after you receive it from Therese, use the console (link) and use the console command “give item_g_ghost_pendant”. You would also need to set “G.Therese_Quest = 2”. There are other jump scares in the game, but they are more about enemies suddenly appearing. There is an optional side quest that involves planting cameras in a woman’s apartment. The quest is received from the Nosferatu woman in the Nosferatu’s lair. It is not required to complete the game. Unavoidable — In a set of apartments, it is revealed that the security guard has placed cameras in all the apartments, is spying on the residents and is planning on stealing a woman’s underwear. If the player chooses to save the red-haired girl in the hospital, she will later approach the protagonist and reveal that she has been stalking them, to be “helpful”. There are several quests where the protagonist must break into others’ homes. There may or may not be people home; if there are then the protagonist must sneak around to avoid being noticed.
- Is avoidable
- Can't be avoided
Phobias
Claustrophobia
Haunted House level is avoidable
ShowHide potential spoilers or triggers
Unavoidable — Multiple quests require the protagonist to crawl through ventilation systems. In one of the endings, the player must be inside an elevator when the elevator breaks down, and also has to crawl through a pipe. If you want to avoid this, you will have to side with LaCroix. Avoidable — In the haunted house level, the protagonist must enter a small dumbwaiter to gain entry to the second floor. In the same quest an elevator will break and fall on top of the protagonist. To skip the level, after you receive it from Therese, use the console (link) and use the console command “give item_g_ghost_pendant”. You would also need to set “G.Therese_Quest = 2”. There are other jump scares in the game, but they are more about enemies suddenly appearing.
- Is avoidable
- Can't be avoided
Emetophobia
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Unavoidable — In the hospital there is a red-headed girl in one of the rooms. She will vomit blood when you approach her. To get into the Giovanni mansion, the protagonist must talk to a couple standing near the taxi. After talking with both of them, the woman will begin to vomit. Avoidable — If a Ventrue character drinks blood from a homeless person, a sex worker, or a rat, they will vomit. (avoidable by either not playing a Ventrue or by being careful about who you feed on) In the crackhouse level as part of the pestilence quest, if the protagonist drinks the blood of the zombies they will vomit it back up, complete with triggering noises. (avoidable by not drinking any zombie blood in the crackhouse)
- Is avoidable
- Can't be avoided
Hemophobia
ShowHide potential spoilers or triggers
Blood is present on the opening screen. Blood is ever-present throughout the game. The Player Character drinks blood and gives blood to others. Blood is also an unavoidable side effect of combat and several Non-Player Characters bleed copious amounts of blood in cutscenes. While investigating DMP productions for Isaac’s movie quest, the Player Character will encounter enemies that explode in a shower of blood when killed. The boss room in the Sabbat haven is completely covered in blood.
- Can't be avoided
Misc. Phobias
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Electricity — The Brujah power Potence creates electricity around the vampire’s hands and when the vampire hits an enemy this electricity transfers to the enemy. (This can be somewhat avoided by not using Potence as a Brujah, but other vampires will use it in the game.) There are several electric rooms throughout the game that will electrocute and immediately kill the Player Character if they are touched. They are located in Grout’s Mansion, immediately after opening the secret bookcase door & Fu Sydicate testing room. Fire — Fire is present on the opening screen. All vampires burst into flame when they are killed. It is required to kill several vampires throughout the game. Therese’s quest involves going to a haunted house. Certain parts of the house will burst into flames. It is unclear whether or not this is an illusion created by the ghosts or an actual fire, but the fire will harm the Player Character if touched. (avoidable — see 'jump scares' spoiler tag for more info) Grout’s mansion is set on fire at the end of the quest. The Player Character must escape the burning mansion in a certain amount of time. All enemies will be on fire and if the Player Character steps in fire the Player Character will also be on fire. Enemies later in the game use incendiary rounds that will briefly set the Player Character on fire and do lingering damage.
- Is avoidable
- Can't be avoided
Necrophobia
See 'zombies/undead'
ShowHide potential spoilers or triggers
Bones — A skeleton is found on a bed at the end of the Grout’s mansion level. There are skeletons in the sewer section after 609 King’s Way and the Nosferatu haven. Dead bodies — Enemies briefly stay as dead bodies on screen after they are killed. They will disappear after a short time. Dead bodies in various stages of mutilation and decay are found in every combat level, i.e. every location the Player Character goes to in order to complete a quest. They are all graphically rendered. After completing the Society of Leopold quest, when the Player Character goes back to Lacroix to report there are dead bodies littered around the building. This is required to complete the game. At the end of the game Jack will be sitting with a dead mummy.
- Can't be avoided
Nyctophobia
Haunted House level is avoidable
ShowHide potential spoilers or triggers
Avoidable — The haunted house that the Player Character goes to for Therese uses darkness and shadow to frighten the player. There are areas that are extremely dark and ghosts will appear out of nowhere in some areas. This quest is required to complete the game unless you use the console. To skip the level, after you receive it from Therese, use the console (link) and use the console command “give item_g_ghost_pendant”. You would also need to set “G.Therese_Quest = 2”. There are other jump scares in the game, but they are more about enemies suddenly appearing.
- Is avoidable
- Can't be avoided
Ommetaphobia
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Unavoidable — The final poster reward from Gary’s poster quest is a poster of a woman without any eyes. In the Sabbat hideout there are people standing around with empty eye sockets. Avoidable — “Glass Eye” describes the injury that caused the protagonist to have a glass eye. The glass eye is not visible during gameplay. (avoidable by not playing a Bruja) A quest received from the owner of the White Cloud shop requires the protagonist to take a pair of eyes from a dead body. This quest is not required to complete the game.
- Is avoidable
- Can't be avoided
Physical Health & Body Issues
Hospitalization
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Grout’s mansion, though not an official mental health institution, was apparently remodeled by Grout to become one. There are cells and other hallmarks in the basement. Grout is obviously abusive towards his “patients”. It is unclear where these “patients” come from.
- Can't be avoided
Misc. Physical Health & Body Issues
Disease
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The thin-bloods met on Santa Monica Beach consider their condition a disease. The quest from Strauss involves tracing a blood-borne disease in the city. It is called a plague and is spread by several different vampires that the Player Character must kill. Several people during the quest line die on screen from the disease.
- Can't be avoided
Sex & Erotica (Consensual)
Consensual Sex
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Unavoidable — The game begins with the Player Character having sex with an unknown person. The sex itself is not shown on screen. In the alley to the right of Confessions in the Downtown area, there is a man getting a blowjob. Avoidable — The Player Character can choose to have sexual relations with sex workers in order to get blood. No sex is shown on screen. If the Player Character chooses to side with Jeanette during the sisters’ argument, the Player Character will be able to have sex with Jeanette. This is a black screen with bed creaking and moaning noises. The Player Character can choose to have sex with Romero in the Graveyard if their seduction score is high enough. This leads to a black screen with moaning noises.
- Is avoidable
- Can't be avoided
Implied Sex
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Unavoidable — The game begins with the Player Character having sex with an unknown person. The sex itself is not shown on screen. In the alley to the right of Confessions in the Downtown area, there is a man getting a blowjob. Avoidable — The Player Character can choose to have sexual relations with sex workers in order to get blood. No sex is shown on screen. If the Player Character chooses to side with Jeanette during the sisters’ argument, the Player Character will be able to have sex with Jeanette. This is a black screen with bed creaking and moaning noises. The Player Character can choose to have sex with Romero in the Graveyard if their seduction score is high enough. This leads to a black screen with moaning noises.
- Is avoidable
- Can't be avoided
Nudity
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If the Player Character chooses to do the poster quest for Gary (beginning with an e-mail from him requesting a copy of “Tap Hotel”), they will receive posters of nude and half-nude female characters from the game. These posters will automatically be displayed in the Player Character’s haven and cannot be taken down.
- Is avoidable
Pornography
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The Player Character must visit multiple strip clubs throughout the game and for Isaac’s quest must go through a porn set.
- Can't be avoided
Sex Work
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Avoidable — The Player Character can choose to have sexual relations with sex workers in order to get blood. No sex is shown on screen.
- Is avoidable
- Can't be avoided
Stripping & Strippers
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Avoidable — A history for a female Brujah character called “Voyeur Website Model” that states that the Player Character stripped on camera for money. This history is not required to be selected. Unavoidable — The Player Character must visit multiple strip clubs throughout the game and for Isaac’s quest must go through a porn set.
- Is avoidable
- Can't be avoided
Sexual Abuse
Child Sexual Assault
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A loading screen and dialogue options mention that incest is common amongst the Giovanni family. It is revealed that Therese and Jeanette were sexually abused by their father.
- Can't be avoided
Misc. Sexual Abuse
Sex in exchange for protection/livelihood
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If the player chooses to accept a quest from Venus at the Confession club in the Downtown area, she will reveal that she has been forced to sleep with Boris in order to keep her club running.
- Is avoidable
Sexual Assault
Read about in files (not shown)
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If the protagonist hacks personnel files in the hospital, they find out that one of the doctors has been sexually assaulting his patients.
- Can't be avoided
Sexual Harassment
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Avoidable — “Perv” implies that the player character was obsessed with women and would have sex with them regardless of their interest. (avoidable by not choosing to be a Gangrel man) “Peeping Tom” implies that the player character would use computers to spy on women (avoidable by not choosing to be a Nosferatu man) Unavoidable — One of the vampiric abilities, “Seduction”, is sexually coercive. Seductive dialogue options are purple and marked with hearts.
- Is avoidable
- Can't be avoided
Traumatic Events
Apocalypse
Gehenna (the vampire apocalypse)
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The Ankaran Sarcophagus in the game is purported to contain some sort of evil being. Multiple characters throughout the game state that the thing inside is an evil that will bring about the apocalypse.
- Can't be avoided
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