Pacific Drive
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Pacific Drive thrusts players into the Olympic Peninsula — a mysterious and hazardous Pacific Northwest region seized by the US government in 1955. Using a barely functional station wagon found deep in the woods, players navigate the forested landscape, upgrading their vehicle at an abandoned auto shop turned base of operations. Gameplay revolves around driving through the treacherous terrain, encountering anomalies, and braving dangers both inside and outside the safety of the car. With each run, players uncover more about the Zone's mysteries, gradually progressing deeper into the darkness while striving to survive and escape.
- Release date: 02-22-2024
- Developer: Ironwood Studios
- Publisher: Kepler Interactive
- Platforms: PlayStation 5, Windows PC
Triggers for this game
Crime
- Can't be avoided
Disturbing Sounds & Sound Design
Distorted Music
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The music and radio are sometimes distorted; the audio on the radio changes depending on if you are in the car or on foot (can be disabled by turning off audio post-processing)
- Can't be avoided
- Has options to remove or avoid trigger
Distorted Voices
Very occasionally
- Can't be avoided
Sirens & Alarms
Occasional
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Major anomaly storms will appear in unstable zones, accompanied by sirens alerting you that you need to escape
- Can't be avoided
Financial & Resource Management
Poverty
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The game world is populated by run-down shacks that might give the appearance of poverty
- Can't be avoided
Scarcity
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Resource gathering is an important aspect of the game; you're often running short of resources you need/want
- Can't be avoided
Horror Themes
Chase & Pursuit
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You sometimes have to run from anomalies and storms that chase you
- Can't be avoided
Ghosts & Hauntings
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A wide variety of strange and unsettling anomalies populate the world, that you must avoid or mitigate
- Can't be avoided
Monsters
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A wide variety of strange and unsettling anomalies populate the world, that you must avoid or mitigate
- Can't be avoided
Possession
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Your car is a "Remnant", a supernatural object that exerts an influence over its human counterpart
- Can't be avoided
Mental Health
Hallucinations
Mentioned
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Some of the NPC voices on the radio talk about a past "mass hallucination event"
- Can't be avoided
Mental Illness
Craziness
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Craziness — The storyline has a focus on the player trying to find a way to avoid being "driven crazy."
- Can't be avoided
Misc. Mental Health
Attention-juggling (which may cause anxiety or executive dysregulation); loneliness
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At times, the game presents the player with several demands for attention simultaneously (i.e., driving your car, looking at the map, looking for important landmarks, avoiding anomalies, listening to the radio, all simultaneously). Loneliness — The game has no other people besides the player; the only other characters you encounter are just voices on the radio.
- Can't be avoided
Post-Traumatic Stress Disorder
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Some of the NPC voices on the radio talk about dealing with past trauma
- Can't be avoided
Natural Events
Natural Disaster
The game takes place in the exclusion zone that has been abandoned due to a wide-scale disaster
- Can't be avoided
Storms
Both natural and supernatural storms and other extreme weather events, including thunderstorms and gale-force winds
- Can't be avoided
Non-Sexual Abuse & Violence
Bullying
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One of the major NPC voices on the radio is occasionally cruel, dismissive, or verbally abusive to the other NPC voices and rarely the player
- Can't be avoided
Harassment
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One of the major NPC voices on the radio is occasionally cruel, dismissive, or verbally abusive to the other NPC voices and rarely the player
- Can't be avoided
Misc. Non-Sexual Abuse & Violence
Colonialism
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Colonialism — the game makes passing reference to large areas of land being seized by the government under eminent domain.
- Can't be avoided
Psychological Abuse
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One of the major NPC voices on the radio is occasionally cruel, dismissive, or verbally abusive to the other NPC voices and rarely the player
- Can't be avoided
Phobias
Acrophobia
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You might occasionally drive across a tall, narrow bridge or down a steep incline; various game bugs may occur, such as one that causes folks to be teleported on top of a tall tower with no safe way to descend
- Can't be avoided
Agoraphobia
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The Auto Shop is the player's safe base, but every other location has risks and dangers
- Can't be avoided
Automatonophobia
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You will occasionally encounter an anomaly called "tourists", which are mannequins or dummies.
- Can't be avoided
Megalophobia
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A variety of skyscraper-sized structures, usually just outside the play area as backdrop but sometimes within the play area
- Can't be avoided
Misc. Phobias
Decidophobia (Fear of making decisions)
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Ancraophobia (Fear of wind or drafts), Autophobia (Fear of being alone), Catagelophobia (Fear of being ridiculed), Ceraunophobia (Fear of thunder and lightning), Dystychiphobia (Fear of accidents), Electrophobia (Fear of electricity), Gephyrophobia (Fear of bridges), Hylophobia (Fear of forests), Ligyrophobia (Fear of loud noises), Nyctohylophobia (fear of dark wooded areas or of forests at night), Soteriophobia (fear of dependence on others), Vehophobia (Fear of driving)
- Can't be avoided
Nyctophobia
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Time passes between and during excursions, meaning the player will sometimes be on an excursion at night; this can be mitigated with a "faster nights" difficult option, but there's no way to avoid it entirely by "sleeping" to skip forward in time until daylight
- Can't be avoided
- Has options to remove or avoid trigger
- Can't be avoided
Physical Health & Body Issues
Pain & Physical Suffering
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While you can get injured, this can be disabled in settings. Same goes for damage to your car.
- Is avoidable
- Can't be avoided
Traumatic Events
- Can't be avoided
Misc. Traumatic Events
Hallucinations
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NPC voices on the radio mention a "mass hallucination event" in the setting's history several times
- Can't be avoided
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