Nidhogg
Nidhogg is a fencing tug-of-war game, where players engage in fast-paced duels filled with graceful acrobatics and clumsy stabs. In this ultimate two-player showdown, expect intense moments of yelling and excitement as you navigate the ever-changing battlefield. Employ a variety of fencing maneuvers, from lunges to parries, and even dirty tricks like throwing your sword. Even when unarmed, you can utilize punches, kicks, rolls, and wall jumps to press forward. The combat arena stretches in both directions, with victories granting ground but not immediate victory. Special thanks to GamePhobias for pulling together most of the information below.
- Release date: 01-13-2014
- Developer: Messhof
- Publisher: Messhof
- Platforms: MacOS, PlayStation 4, PlayStation Vita, Windows PC
Triggers for this game
Animals & Wildlife
Insects
Worms
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The Mine dueling arena contains creatures that appear to be worms burrowing around in the ground beneath the players.
- Can't be avoided
Crime
- Can't be avoided
Misc. Crime
Weapons
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Gameplay almost exclusively focuses on swords, and individuals who have swords possess an overwhelming advantage over those who do not.
- Can't be avoided
Murder
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Winning any given game requires the player to slay their foe at least one time. After this, however, it is possible to run past one's opponent and get to the end of the stage without having to slay another. Generally, however, the result of any given session requires the player to slay their opponent multiple times and be slain by their opponent multiple times.
- Can't be avoided
Death & Loss
Suicide
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It is possible for a player to leap into an endless pit and slay themselves, which will be tallied as a suicide in the score page after a match.
- Is avoidable
Gore
Blood
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When characters are slain, either by hand to hand combat, or via sword injury, they erupt in a fountain of pixilated blood. The "blood" is the same color as the character. Additionally, it is possible for a character to become briefly impaled upon another character's sword, where they will hang, spouting pixilated blood until they expire, at which point they will dissolve into a spray of pixilated blood.
- Can't be avoided
Horror Themes
Jump Scares
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At the successful completion of a level when the player reaches the end of the stage, a large worm-like dragon appears and kills the player. Though this marks the player's victory, it may still catch unsuspecting players off guard.
- Can't be avoided
Non-Sexual Abuse & Violence
- Can't be avoided
Phobias
Acrophobia
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Though the game is 2D and contains no real examples of dramatic heights or perspectives that evoke imagery of dramatic heights, players are capable of falling to their death in various pits in the ground that do not appear to have a given end-point
- Can't be avoided
Claustrophobia
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The "mine" level contains an enclosed section the height of the player in which the player's only option of escape is through their opponent.
- Can't be avoided
Hemophobia
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When characters are slain, either by hand to hand combat, or via sword injury, they erupt in a fountain of pixilated blood. The "blood" is the same color as the character. Additionally, it is possible for a character to become briefly impaled upon another character's sword, where they will hang, spouting pixilated blood until they expire, at which point they will dissolve into a spray of pixilated blood.
- Can't be avoided
Necrophobia
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Slain characters are briefly present on the ground before they dissolve into a spray of what could be reasonably interpreted as blood.
- Can't be avoided
Ommetaphobia
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Though not depicted explicitly or in any detail, it is possible for a sword to pass through the head of a character, slaying them. It is, similarly, possible, for a sword to pass through the head of a character at approximately the height that would suggest it passing through the eye, though this is treated no differently by the game than any other fatal blow.
- Can't be avoided
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