My Friendly Neighborhood
In My Friendly Neighborhood, players step into the shoes of Gordon, a repairman tasked with investigating the disturbing events unfolding within a supposedly abandoned TV studio that's begun rebroadcasting. When he arrives, he finds himself trapped with menacing puppets, navigating through puzzles, and fending off terrifying adversaries to uncover the truth behind the eerie MFN broadcast. Note: there are multiple endings depending on the decisions you make. Special thanks to YouTubers Jacksepticeye, Gab Smolders, & Markiplier for playing through this game, allowing us to pull a lot of this information from their videos.
- Release date: 07-18-2023
- Developer: John Szymanski & Evan Szymanski
- Publisher: DreadXP
- Platforms: Windows PC
Triggers for this game
Animals & Wildlife
Birds
The puppet Pearl is a giant bird who moves very quickly
ShowHide potential spoilers or triggers
BTW, Pearl is blind
- Can't be avoided
Dogs
Puppet dogs
ShowHide potential spoilers or triggers
These puppets can be shot and stunned. They whimper when hit, but seem to not take damage.
- Can't be avoided
Misc. Animals & Critters
Goblette is a green toad-like puppet
- Can't be avoided
Rodents
Mice puppets
ShowHide potential spoilers or triggers
The mice puppets that can be found in the Basement and occasionally Office areas definitely qualify with their plump design and cute little squeaks.
- Can't be avoided
Crime
Being Held Against Will
ShowHide potential spoilers or triggers
You will need to tie up puppets. If you don't, the puppets will stand back up when Gordon next enters their area.
- Can't be avoided
Explosions & Bombs
Grenades
ShowHide potential spoilers or triggers
The Punctuation is a grenade that causes letter explosions when thrown
- Can't be avoided
- Can't be avoided
Guns & Shooting
ShowHide potential spoilers or triggers
For your main gun, your bullets are letters of the alphabet. The Conclusion is a golden minigun found in a chest in the pirate-themed Stage 5. It is the strongest weapon and has 999 ammo, but cannot be reloaded.
- Can't be avoided
- Can't be avoided
Death & Loss
Abandonment
ShowHide potential spoilers or triggers
Left unsupervised, the curious puppets turn on the TV to explore the human world, only to be confronted with the harsh realities of reality – war, corruption, and death. Overwhelmed by these disturbing revelations and lacking the guidance of adults, the puppets lose their minds, descending into a state of total despair. The story delves into the psychological toll on the puppets as they grapple with the grim aspects of the outside world, highlighting themes of isolation, disillusionment, and mental distress.
- Can't be avoided
Financial & Resource Management
Scarcity
Healing potions, ammo, grenades, and coins needed to save the game are all finite
- Can't be avoided
Gore
Beheading
While in the MFN Studios, you will have to find various velvet puppet masks.
- Can't be avoided
Hate & Discrimination
Ableism
Sanism
ShowHide potential spoilers or triggers
Left unsupervised, the curious puppets turn on the TV to explore the human world, only to be confronted with the harsh realities of reality – war, corruption, and death. Overwhelmed by these disturbing revelations and lacking the guidance of adults, the puppets lose their minds, descending into a state of total despair. The story delves into the psychological toll on the puppets as they grapple with the grim aspects of the outside world, highlighting themes of isolation, disillusionment, and mental distress.
- Can't be avoided
Horror Themes
- Can't be avoided
Jump Scares
ShowHide potential spoilers or triggers
A Norman doll will suddenly fall from a vent in the ceiling of the locker room in the basement when Gordon gets under it. It's better to avoid this event, as the doll will wake up on subsequent visits to the room. The wordy poster with Ray on it nearby actually foreshadows this, noting 'there's a puppet in the ceiling' if you read through all the text.
- Can't be avoided
Monsters
Puppets
- Can't be avoided
Mental Health
- Can't be avoided
Misc. Mental Health
Isolation, loneliness
ShowHide potential spoilers or triggers
Left unsupervised, the curious puppets turn on the TV to explore the human world, only to be confronted with the harsh realities of reality – war, corruption, and death. Overwhelmed by these disturbing revelations and lacking the guidance of adults, the puppets lose their minds, descending into a state of total despair. The story delves into the psychological toll on the puppets as they grapple with the grim aspects of the outside world, highlighting themes of isolation, disillusionment, and mental distress. Likewise, the puppets don't mean to attack Gordon. They hoping to hug him, but haven't been around humans for so long that their sense of strength is off.
- Can't be avoided
Non-Sexual Abuse & Violence
- Can't be avoided
- Can't be avoided
- Can't be avoided
Phobias
Acrophobia
ShowHide potential spoilers or triggers
In the climax of the game where Gordon finally makes his way to the antenna. Right after he deactivates it, a sudden lightning flash disorients him and leads to him falling from the antenna, right into a massive well. Despite falling what is essentially the highest peak of a skyscraper and then going directly into a deep hole. He survives by landing on a massive pile of trash.
- Can't be avoided
Aerophobia
ShowHide potential spoilers or triggers
In the climax of the game where Gordon finally makes his way to the antenna. Right after he deactivates it, a sudden lightning flash disorients him and leads to him falling from the antenna, right into a massive well. Despite falling what is essentially the highest peak of a skyscraper and then going directly into a deep hole. He survives by landing on a massive pile of trash.
- Can't be avoided
- Can't be avoided
- Can't be avoided
Automatonophobia
Puppets
- Can't be avoided
Emetophobia
ShowHide potential spoilers or triggers
At the beginning of the game, Ricky (a sock puppet) somehow vomits up a keycard for Gordon. One boss attacks by coughing up puppets at the player. Other puppets occasionally talk about stress-vomiting or how they love to vomit, but nothing is seen.
- Can't be avoided
Merinthophobia
ShowHide potential spoilers or triggers
You will need to tie up puppets. If you don't, the puppets will stand back up when Gordon next enters their area.
- Can't be avoided
- Can't be avoided
Nyctophobia
Some areas take place in darkness
- Can't be avoided
Ommetaphobia
In the MFN Studios
ShowHide potential spoilers or triggers
After getting the front door key, there will be a monster in the main hall that shoots out puppets at you. This monster is a curtain covered with several eyes. In order to beat the monster, you will have to attack the eyes.
- Can't be avoided
Physical Health & Body Issues
Pain & Physical Suffering
ShowHide potential spoilers or triggers
Gordon is older, out-of-shape, and has asthma
- Can't be avoided
Traumatic Events
Accidents
A news report of a car accident is on the TV screen as you start the game
- Can't be avoided
War & Military
Fictional War
ShowHide potential spoilers or triggers
Gordon is a veteran of The Northern War, and his surly attitude is a result of the terrors he went through. The Northern War seems to be similar to the Vietnam war.
- Can't be avoided
Did we miss something? Submit your suggestion here!