Mega Man X2
Mega Man X2 is set in the 22nd century, where the world grapples with the aftermath of Sigma's rebellion as Maverick activity continues to rise. As X takes the helm of the Maverick Hunters, a new threat emerges in the form of the X-Hunters, aiming to resurrect a familiar weapon. Tasked with defeating the X-Hunters and their Maverick allies, X embarks on a perilous journey across various terrains, confronting powerful foes and uncovering hidden secrets. Through intense platforming, strategic combat, and the acquisition of powerful upgrades, Mega Man X2 delivers an exhilarating experience that challenges players to overcome adversity and shape the destiny of the future. Special thanks to GamePhobias for pulling together most of the information below.
- Release date: 12-16-1994
- Developer: Capcom
- Publisher: Capcom & Playtronic
- Platforms: New Nintendo 3DS, Nintendo Wii, Nintendo Wii U, Super Famicom, Super Nintendo Entertainment System (SNES)
Triggers for this game
Animals & Wildlife
Birds
Ostrich, other birds
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Overdrive Ostrich is designed after an ostrich, and minor enemies resemble birds.
- Can't be avoided
Insects
Moth, centipede, snail, scorpions, beetles
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Some enemies resemble scorpions or beetles. There is a mind control bug in Morph Moth’s level. Morph Moth is designed after a moth and moth larvae. Magna Centipede is designed after a centipede. Crystal Snail is designed after a snail.
- Can't be avoided
Misc. Animals & Critters
Crabs, stags, bats, alligators, reptiles, amphibians
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There are robots that resemble bats. Wheel Gator is an alligator. Minor enemies resemble reptiles and amphibians.
- Can't be avoided
Parasites
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There are insect robots that take control of robotic shells. They can partially take control of X if they attach, causing him to either repeatedly jump or repeatedly shoot until the parasite falls off.
- Can't be avoided
Rodents
Flying squirrel robot
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There is a flying squirrel robot that ignites flammable gas in Flame Stag’s level.
- Can't be avoided
Crime
Explosions & Bombs
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Every character dies with an explosion. Some more impressive than others. Agile’s attacks during his boss fight in the third X-Hunter Base level are occasionally missles he fires from the background. When they reach the foreground, if they connect with X, will result in an explosion.
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- Can't be avoided
Guns & Shooting
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X wields a gun attached to his arm, as do a number of enemies.
- Can't be avoided
Misc. Crime
Weapons
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X wields an arm cannon, and most enemies have some form of weaponry other than collisions with X. Notably, Sigma’s first form wields hand-claws similar to Marvel’s Wolverine, and Zero wields a laser-sword in addition to his arm cannons. Electricity -- Wire Sponge electrocutes himself to power himself up midway through the fight. He also shoots lightning. Agile’s boss fight in the third X-hunter base level attacks X with spheres of electricity. Sigma’s first form attacks you with spheres and walls of energy in addition to claws. Interestingly, these attacks were the weapon his first form was vulnerable to in MegaMan X, this game’s predecessor.
- Can't be avoided
Murder
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In the first scene, one of X’s Maverick Hunters is killed by weapons fire as it and X approach the Maverick base.
- Can't be avoided
Death & Loss
Death of Friend
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In the first scene, one of X’s Maverick Hunters is killed by weapons fire as it and X approach the Maverick base. A major theme of the game is collecting the body parts of Zero, X’s friend who died during the previous game.
- Can't be avoided
Gore
Dismemberment
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A major theme of the game is collecting the body parts of Zero, X’s friend who died during the previous game.
- Can't be avoided
Hate & Discrimination
Fantasy Racism
The series is set against a backdrop of racism and violence between humans and Reploids, or sentient robots.
- Can't be avoided
Horror Themes
Demons & Devils
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Sigma’s final form is as a holographic computer virus wireframe; he appears to powers reminiscent of magic (altering reality) and his presence as a pervasive and infectious source of evil has a great deal in common with demons.
- Can't be avoided
Ghosts & Hauntings
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Dr. Light, X’s creator, has been dead for centuries, but communicates through holographic capsules. Sigma’s final form is as a holographic computer virus wireframe after his body is destroyed. He is, in essence, a computerized ghost.
- Can't be avoided
Mind Control
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There are insect robots that take control of robotic shells. They can partially take control of X if they attach, causing him to either repeatedly jump or repeatedly shoot until the parasite falls off.
- Can't be avoided
Zombies & Undead
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END GAME SPOILERS: At the end of the game, Sigma taunts X by bringing a resurrected Zero to the field, and loosing him upon you. If the player fail to collect all of Zero’s parts during the game, X has to kill him.
- Can't be avoided
Mental Health
Hallucinations
& unreality
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When fighting Sigma’s final (virus) form, attacking him causes the back wall to go out of focus, implying that it is an illusion or not entirely real. He also summons enemies, some of which could not exist in the boss fight environment (for example, some of them are exclusively underwater enemies, yet appear in the air with no problem), implying they don't exist. In addition, though you enter the room by falling, the ceiling is complete and has no opening though which you enter. The combined effect of all elements implies a disconnect between what X fights and what we see.
- Can't be avoided
Misc. Mental Health
Existentialism
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X’s internal monologue at the end of the game depicts a deep existential despair.
- Can't be avoided
- Can't be avoided
Non-Sexual Abuse & Violence
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Emotional Abuse
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The X Hunters taunt X saying that they have Zero’s parts, and that if he defeats them, he can have the parts. Zero is X’s friend, who died last game. At the end of the game, Sigma taunts X by bringing a resurrected Zero to the field, and loosing him upon X with the line “it seems that you let him die and he’s not too happy about that!” (This is a blatant lie, Zero nobly sacrificed himself to save X’s life.) If Zero’s parts have been collected, this is a fake duplicate that gets destroyed by the real Zero without a fight.
- Can't be avoided
Mutilation
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In the first scene, X crashes his hoverbike into the guard-robot, blowing the robot’s legs off. Zero’s body has been split into three parts before the plot. Magna Centipede’s tail breaks off when hit with Silk Shot. If you destroy Wire Sponge with his weakness weapon (Sonic cutter), during his death animation he splits in half while exploding
- Can't be avoided
Stalking
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The X-Hunters are a group of Mavericks that have banded together to take down X. They watch X from a distance and they follow you around.
- Can't be avoided
Phobias
Acrophobia
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The game is a platformer, and so there’s heights everywhere. Before the boss fight with the Overdrive Ostrich, X boards a missile and destroys it over the desert. After defeating Zero (or watching the false Zero be destroyed by the real one), Zero blasts a hole in the floor for you to fall into to fight Sigma. The fall is very long.
- Can't be avoided
Claustrophobia
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In several sections, a robot pulls the walls inwards towards X, attempting to crush him between them.
- Can't be avoided
Misc. Phobias
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Electricity -- Wire Sponge electrocutes himself to power himself up midway through the fight. He also shoots lightning. Agile’s boss fight in the third X-hunter base level attacks X with spheres of electricity. Sigma’s first form attacks you with spheres and walls of energy in addition to claws. Interestingly, these attacks were the weapon his first form was vulnerable to in MegaMan X, this game’s predecessor. Fire -- Flame Stag has fire antlers, and his granted weapon is fire. His level has lava. There is a flying squirrel robot that ignites flammable gas in Flame Stag’s level. Morph moth is particularly weak to fire, and his larval ignites when struck with a fire weapon. There is a very difficult to obtain secret move in the third X-Hunter Base level, the Shoryuken (from Street Fighter) that ignites X’s fist for a flaming uppercut.
- Can't be avoided
Thalassophobia
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Bubble Crab, and his stage, are underwater themed. Drowning is not possible.
- Can't be avoided
Trypanophobia
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There are spike pits throughout the game, and several armored carriers have spikes on their "hands". The Wheel Gator boss tears up the walls of his boss room, making needle like structures in the wall. Wire Sponge creates plantlike spines during his boss fight. He also grows a needle on his head.
- Can't be avoided
Traumatic Events
Accidents
Hoverbikes
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In the beginning of the game, the Player Character crashes a hoverbike into a robot. These bikes are ridden later in the game and can be crashed.
- Can't be avoided
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