Luigi’s Mansion (2001)
Luigi takes center stage in Luigi's Mansion as he embarks on a thrilling adventure to rescue his brother Mario from a haunted mansion. Armed with a flashlight and the Poltergust 3000, Luigi must navigate through expansive 3D levels teeming with spooky adversaries. As players progress through four distinct areas of the mansion, they'll solve puzzles, acquire keys, and confront boss ghosts. With the help of Professor E. Gadd's inventions and unwavering determination, Luigi must banish the ghoulish inhabitants and uncover the mystery behind his brother's disappearance. Special thanks to GamePhobias for pulling together a lot of the information below.
- Release date: 09-14-2001
- Developer: Nintendo EAD
- Publisher: Nintendo & Gradiente
- Platforms: Nintendo GameCube
Triggers for this game
Animals & Wildlife
Birds
Crows
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Crows are used to set the mood and can be seen in the opening scene of the game.
- Can't be avoided
Dogs
Ghost dog
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There is a ghost dog that the player must fight. The dog makes whining and distressed noises when you fight it.
- Can't be avoided
Misc. Animals & Critters
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Ghost bats
- Can't be avoided
Rodents
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Ghost mice
- Can't be avoided
Crime
Being Held Against Will
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Part of the game’s plot is that Mario has been kidnapped. The primary game mechanic is capturing and holding ghosts against their will.
- Can't be avoided
Explosions & Bombs
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Purple hanging ghosts drop bombs throughout the game. The final boss fights with explosives. They explode into fire but do not make a noise.
- Can't be avoided
Guns & Shooting
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Toy soldier ghost enemies use guns. The guns do not fire bullets, they fire corks.
- Can't be avoided
Kidnapping
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Part of the game’s plot is that Mario has been kidnapped. The primary game mechanic is capturing and holding ghosts against their will.
- Can't be avoided
Stalking
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Ghosts will follow the Player Character and attempt to attack them. The Player Character must stalk ghosts from room to room late in the game.
- Can't be avoided
Gore
Animal Violence
Ghost dog
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There is a ghost dog that the player must fight. The dog makes whining and distressed noises when you fight it.
- Can't be avoided
Horror Themes
Ghosts & Hauntings
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The game centers around confronting and capturing ghosts. Ghosts will jump out at the Player Character. There are some typical cartoon ghosts and some humanoid ghosts. The ghosts can harm the Player Character.
- Can't be avoided
Jump Scares
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Ghosts will often randomly jump out at you throughout the game. In particular, there are ghosts that will fall suddenly from the ceiling to attack the Player Character.
- Can't be avoided
Mental Health
Hallucinations
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It is implied and eventually revealed that the mansion was an illusion created by ghosts. In the Observatory the walls suddenly dissolve and the Player Character is wandering in space among the stars. It is unclear how this happens.
- Can't be avoided
Non-Sexual Abuse & Violence
Child Endangerment
Fighting children
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There is a baby ghost that the player character must fight. There are two young children ghosts that the Player Character must fight. There is a young girl that the Player Character can fight. She is not required to beat the game and can be left alone.
- Can't be avoided
Stalking
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Ghosts will follow the Player Character and attempt to attack them. The Player Character must stalk ghosts from room to room late in the game.
- Can't be avoided
Phobias
Acrophobia
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The Player Character must climb on top of two very high towers on a roof. At the top of the second tower, the Player Character falls through a chimney and down several floors.
- Can't be avoided
Automatonophobia
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Shy Guy Ghosts wear porcelain masks that must be removed before they can be captured, and they appear doll-like. Chauncey, the first major boss and third portrait ghost is a ghost infant, and attacks with toys. The Twins, encountered later in the game, attack with toys, mostly vehicles. Sue Pea, a young girl also attacks with toys. in the attic, Luigi must capture a set of 3 toy soldier ghosts.
- Can't be avoided
Emetophobia
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The ghost in the Dining Room attacks by vomiting fire.
- Can't be avoided
Misc. Phobias
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Electrophobia (Fear of electricity) — Part of the purification process for the ghosts is to electrocute them. The Player character is never electrocuted. Pyrophobia (Fear of fire) — The Player Character receives the ability to shoot fire out of their vacuum. Using the ability is required to complete the game. The fire cannot get out of control and does not burn objects. The ghost in the Dining Room attacks with fire. There are doors throughout the game that are on fire. The Player Character must put the fire out. The final boss fights with fire.
- Can't be avoided
Nyctophobia
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Darkness is a main game mechanic. The Player Character has a flashlight but it is small. The player may be able to see general outlines of things in early rooms but they become darker as the game goes on.
- Can't be avoided
Traumatic Events
Structure Fire
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There are doors throughout the game that are on fire. The Player Character must put the fire out.
- Can't be avoided
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