Horizon Zero Dawn
In the role of Aloy, players will explore a post-apocalyptic western United States overrun by hostile animal-like machines. Players must hunt machines and animals, engage in ranged and melee combat with human enemies, and may use stealth in some combat instances. Narrative features themes of isolation and abandonment, death of characters important to Aloy, and tribal warfare. Narrative and gameplay elements may be viewed as appropriating Native culture.
- Release date: 2-28-2017
- Developer: Guerrilla Games
- Publisher: Sony Interactive Entertainment
- Platforms: PlayStation 4, PlayStation 5, Windows PC
Triggers for this game
Animals & Wildlife
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Birds
Players must hunt birds for crafting materials
- Can't be avoided
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Misc. Animals & Critters
There are several bat swarms that may cause a jump scare in caves
- Can't be avoided
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Rodents
Rats can be found throughout the world, particularly in caves
- Can't be avoided
Crime
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Being Held Against Will
NPCs are shown being held against their will
- Can't be avoided
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- Can't be avoided
Death & Loss
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Abandonment
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Aloy is an outcast and has been abandoned by her people, Aloy is an orphan and longs to know who her mother was
- Can't be avoided
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Death of Child
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A prominent NPC's child dies early in the game
- Can't be avoided
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Death of Friend
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Several of Aloy's new tribal friends die early in the game
- Can't be avoided
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Death of Parent
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Rost, Aloy's adoptive father, dies early in the game
- Can't be avoided
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Death of Wild Animal
Players must hunt animals for crafting materials
- Can't be avoided
Disturbing Sounds & Sound Design
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- Can't be avoided
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- Can't be avoided
Drugs & Alcohol
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Drunkenness
NPCs are shown drunk throughout the world
- Can't be avoided
Hate & Discrimination
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Cultural Appropriation
Many narrative components may be viewed as being Native cultural appropriation
- Can't be avoided
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Fantasy Racism
Fictional Tribes hold prejudices against each other
- Can't be avoided
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Lynching
Nooses are visible (with no hanging bodies) at bandit camps
- Can't be avoided
Mental Health
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Grief
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Aloy and NPCs grieve multiple losses throughout the game
- Can't be avoided
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Hallucinations
A side quest NPC experiences auditory hallucinations
- Can't be avoided
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Psychosis
A side quest NPC displays signs of auditory hallucinations, delusions, and confused thinking
- Can't be avoided
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Suicidal Ideation
An NPC talks about killing himself while struggling with mental illness
- Can't be avoided
Non-Sexual Abuse & Violence
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- Can't be avoided
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Bullying
Aloy is bullied by some NPCs due to being an outcast
- Can't be avoided
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Hunting
Players must hunt animals and animal-like machines throughout the game
- Can't be avoided
Phobias
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Acrophobia
Aloy has to climb Tallnecks to reveal sections of the map which may trigger acrophobia
- Can't be avoided
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Claustrophobia
Aloy must enter small enclosed spaces in some quests
- Can't be avoided
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Hemophobia
A moderate amount of blood is shown in cutscenes and during gameplay
- Can't be avoided
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Merinthophobia
Players will encounter NPC that are bound and held captive by enemies
- Can't be avoided
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Misc. Phobias
Chiroptophobia: Fear of bats, Musophobia: fear of mice or rats
- Can't be avoided
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Necrophobia
Players will see mummified dead bodies inside caves
- Can't be avoided
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Traumatophobia
War and fight scenes resulting in loss may trigger traumatophobia
- Can't be avoided
Physical Health & Body Issues
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Body Modification
Sylens and some tribe members have body modifications
- Can't be avoided
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- Can't be avoided
Traumatic Events
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Apocalypse
Game is based on the aftermath of an apocalyptic event on Earth
- Can't be avoided
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Mass Casualty Event
ShowHide potential spoilers or triggers
Many Nora are killed early in the game by an enemy attack
- Can't be avoided
War & Military
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- Can't be avoided
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War Scenes
Fictional war scenes with machine and human enemies
- Can't be avoided
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