Horizon Zero Dawn
In the role of Aloy, players will explore a post-apocalyptic western United States overrun by hostile animal-like machines. Players must hunt machines and animals, engage in ranged and melee combat with human enemies, and may use stealth in some combat instances. Narrative features themes of isolation and abandonment, death of characters important to Aloy, and tribal warfare. Narrative and gameplay elements may be viewed as appropriating Native culture.
- Release date: 2-28-2017
- Developer: Guerrilla Games
- Publisher: Sony Interactive Entertainment
- Platforms: PlayStation 4, PlayStation 5, Windows PC
Triggers for this game
Animals & Wildlife
Birds
Players must hunt birds for crafting materials
- Can't be avoided
Misc. Animals & Critters
There are several bat swarms that may cause a jump scare in caves
- Can't be avoided
Rodents
Rats can be found throughout the world, particularly in caves
- Can't be avoided
Crime
Being Held Against Will
NPCs are shown being held against their will
- Can't be avoided
- Can't be avoided
Death & Loss
Abandonment
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Aloy is an outcast and has been abandoned by her people, Aloy is an orphan and longs to know who her mother was
- Can't be avoided
Death of Child
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A prominent NPC's child dies early in the game
- Can't be avoided
Death of Friend
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Several of Aloy's new tribal friends die early in the game
- Can't be avoided
Death of Parent
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Rost, Aloy's adoptive father, dies early in the game
- Can't be avoided
Death of Wild Animal
Players must hunt animals for crafting materials
- Can't be avoided
Disturbing Sounds & Sound Design
- Can't be avoided
- Can't be avoided
Drugs & Alcohol
Drunkenness
NPCs are shown drunk throughout the world
- Can't be avoided
Hate & Discrimination
Cultural Appropriation
Many narrative components may be viewed as being Native cultural appropriation
- Can't be avoided
Fantasy Racism
Fictional Tribes hold prejudices against each other
- Can't be avoided
Lynching
Nooses are visible (with no hanging bodies) at bandit camps
- Can't be avoided
Mental Health
Grief
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Aloy and NPCs grieve multiple losses throughout the game
- Can't be avoided
Hallucinations
A side quest NPC experiences auditory hallucinations
- Can't be avoided
Psychosis
A side quest NPC displays signs of auditory hallucinations, delusions, and confused thinking
- Can't be avoided
Suicidal Ideation
An NPC talks about killing himself while struggling with mental illness
- Can't be avoided
Non-Sexual Abuse & Violence
- Can't be avoided
Bullying
Aloy is bullied by some NPCs due to being an outcast
- Can't be avoided
Hunting
Players must hunt animals and animal-like machines throughout the game
- Can't be avoided
Phobias
Acrophobia
Aloy has to climb Tallnecks to reveal sections of the map which may trigger acrophobia
- Can't be avoided
Claustrophobia
Aloy must enter small enclosed spaces in some quests
- Can't be avoided
Hemophobia
A moderate amount of blood is shown in cutscenes and during gameplay
- Can't be avoided
Merinthophobia
Players will encounter NPC that are bound and held captive by enemies
- Can't be avoided
Misc. Phobias
Chiroptophobia: Fear of bats, Musophobia: fear of mice or rats
- Can't be avoided
Necrophobia
Players will see mummified dead bodies inside caves
- Can't be avoided
Traumatophobia
War and fight scenes resulting in loss may trigger traumatophobia
- Can't be avoided
Physical Health & Body Issues
Body Modification
Sylens and some tribe members have body modifications
- Can't be avoided
- Can't be avoided
Traumatic Events
Apocalypse
Game is based on the aftermath of an apocalyptic event on Earth
- Can't be avoided
Mass Casualty Event
ShowHide potential spoilers or triggers
Many Nora are killed early in the game by an enemy attack
- Can't be avoided
War & Military
- Can't be avoided
War Scenes
Fictional war scenes with machine and human enemies
- Can't be avoided
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