Half-Life
In Half-Life, Dr. Gordon Freeman's routine day at the Black Mesa Research Facility takes a catastrophic turn when a scientific experiment triggers a resonance cascade, opening a portal to the alien dimension Xen. As the facility is overrun by aliens and the military, Freeman must navigate through perilous environments, solve puzzles, and fend off hostile forces to escape. Narrative themes include aliens, puzzles, and psychological horror.
- Release date: 11-19-1998
- Developer: Valve & Gearbox Software
- Publisher: Sierra Entertainment & Valve
- Platforms: Linux, MacOS, PlayStation 2, Windows PC
Triggers for this game
Animals & Wildlife
- Can't be avoided
Arachnids
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Some aliens look spider-like. A boss towards the end of the game is a giant spider creature with an enormous testicle like organ swinging off of its lower end. The Player will undoubtedly hit it many times during the battle.
- Can't be avoided
Dogs
Aliens similar to dogs
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There are alien enemies with dog-like behaviors called Houndeyes that are encountered early in the game and will appear throughout. You need to kill them to progress through the game.
- Can't be avoided
Fictional Creatures
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Throughout the game many of the aliens you will fight are just hostile wild animals from another world. The Head-crab looks like a crab and the Houndeye creatures act a lot like dogs.
- Can't be avoided
Insects
Cockroaches, Weapons
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You will step on cockroaches. One weapon in the game is a bug alien you can throw to distract enemies. Another is a bioweapon that shoots bugs.
- Can't be avoided
Misc. Animals & Critters
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Throughout the game many of the aliens you will fight are just hostile wild animals from another world. The Head-crab looks like a crab and the Houndeye creatures act a lot like dogs.
- Can't be avoided
Parasites
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A parasite causes humans to turn into zombies with mouths in their chest cavities and elongated fingers
- Can't be avoided
Sharks
A shark-like enemy
- Can't be avoided
Crime
Assassination
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The only women NPCs you find are assassins and you have to kill them
- Can't be avoided
Being Held Against Will
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The player is taken prisoner by enemies, who attempt to kill him.
- Can't be avoided
- Can't be avoided
- Can't be avoided
Guns & Shooting
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Many scenes of gun violence, mostly against yellow-blooded aliens but also towards people, especially military.
- Can't be avoided
Hangings
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There are enemies that grab you by the neck and drag you up to eat you.
- Can't be avoided
Kidnapping
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The player is taken prisoner by enemies, who attempt to kill him.
- Can't be avoided
Murder
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Many scenes of gun violence, mostly against yellow-blooded aliens but also towards people, especially military. Many employees are seen being killed by the military.
- Can't be avoided
Road-Related Violence
Main game
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Main game — A group of HECU marines are crushed by a car by a large creature
- Can't be avoided
Stalking
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Main game — Gordon is frequently stalked throughout the game by a pale man in a suit named the G-Man. That said, this 'can' be avoidable as it is easy to miss.
- Is avoidable
Death & Loss
- Can't be avoided
Suicide
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You'll encounter a scientist on top of a generator who refuses to leave until the invasion at Black Mesa is over. Due to actions you must perform in this area, his hiding spot of choice leads to his death. It's hard to determine whether they meant to die that way or not.
- Can't be avoided
Disturbing Sounds & Sound Design
Bone Crushing
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During a scripted event a monster drags a dead soldier through a hole in a wall too small for the corpse to fit, causing his leg to get stuck. The monster pulls harder and the soldier's leg bends at an unusual angle with a loud cracking sound before being dragged through.
- Can't be avoided
- Can't be avoided
Misc. Eerie Noises
Wailing sounds, crushing enemies, default death sounds, screaming
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You'll have to crawl under a fan in a vent and a headcrab will teleport behind you. You'll hear it getting crushed by the fan. Also an elevator full of scientists falls to their death in the beginning of their game. If you listen closely you can hear the default death sound. (This is also unavoidable.) When the trigger point of the plot happens, you'll hear many screaming offscreen and you'll find corpses once you're free to explore again.
- Can't be avoided
Screams
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Also an elevator full of scientists falls to their death in the beginning of their game. If you listen closely you can hear the default death sound. (This is also unavoidable.) When the trigger point of the plot happens, you'll hear many screaming offscreen and you'll find corpses once you're free to explore again.
- Can't be avoided
- Can't be avoided
- Can't be avoided
Drugs & Alcohol
Forced Drug Use
Medication (morphine)
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If the player sustains heavy damage from a fall, the HEV suit the player is wearing will produce a beeping sound and say "Automatic medical system engaged. Morphine administered". The suit will do this every couple of hours.
- Can't be avoided
Misc. Drugs & Alcohol Content
Minor alcohol reference
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Someone mentions alcohol ("Catch me later, I'll buy you a beer")
- Can't be avoided
Tobacco & Smoking
Human grunts can sometimes be seen smoking cigars
- Can't be avoided
Gore
Animal Violence
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Throughout the game many of the aliens you will fight are just hostile wild animals from another world. The Head-crab looks like a crab and the Houndeye creatures act a lot like dogs. Later, you learn that many of the alien animals were experimented on.
- Can't be avoided
- Can't be avoided
Body Horror
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A parasite causes humans to turn into zombies with mouths in their chest cavities and elongated fingers
- Can't be avoided
Cannibalism
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Headcrab zombies (former humans) can be seen eating human remains
- Can't be avoided
- Can't be avoided
Misc. Gore
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Most environments are strewn with dead bodies in pools of blood. During Combat human and alien characters will break into standard 90's "Gibs" or random bodyparts if killed with explosives. Scripted events show more brutal moments of gore, like a man being cut in half with a laser. The most excessive gore comes from the game's zombie enemies, who have bits of their spines sticking out of their backs, and their torsos have been ripped open.
- Can't be avoided
Hate & Discrimination
Appearance Discrimination
Fatphobia (Opposing Forces DLC)
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In some expansions like Opposing Force, the heavier guards tend to be played off as comic relief because of their size. You can find one vandalizing a vending machine.
- Can't be avoided
Dehumanization & Objectification
Sexualization
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The female assassins breasts jiggle when running. (Note: this was censored in some versions of the game). The alpha content has an enemy named 'Mr. Friendly' and his design is phallic looking.
- Can't be avoided
Misogyny
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The only women NPCs you find are assassins and you have to kill them
- Can't be avoided
Sexism
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The only women NPCs you find are assassins and you have to kill them
- Can't be avoided
Horror Themes
- Can't be avoided
- Can't be avoided
Jump Scares
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Headcrabs are hidden in vents, which can be startling as they attack by jumping out towards the player. The Ichthyosaur enemy moves incredibly fast, often resulting in it's fanged mouth suddenly filling up most of your screen when it attacks you.
- Can't be avoided
Mind Control
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Head crabs are aliens that latch on to their hosts and take over their mind and body.
- Can't be avoided
- Can't be avoided
Zombies & Undead
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Headcrab zombies (former humans) can be seen eating human remains
- Can't be avoided
Law Enforcement
Police Brutality
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You will regularly encounter and interact with security guards throughout the game. They often aid you but will get violent toward you if you attack.
- Can't be avoided
Mental Health
Anxiety
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Scientists will begin shaking uncontrollably and start screaming when in danger. Injured Alien Slave enemies will frantically run away from combat and hide from the player
- Can't be avoided
Panic Attack
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Scientists will begin shaking uncontrollably and start screaming when in danger. Injured Alien Slave enemies will frantically run away from combat and hide from the player
- Can't be avoided
Non-Sexual Abuse & Violence
- Can't be avoided
Assault
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There’s an unskippable cutscene where Freeman gets ambushed by marines and knocked unconscious.
- Can't be avoided
- Can't be avoided
- Can't be avoided
Phobias
Acrophobia
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It is possible for the player to fall to their death. A scientist is seen falling down an elevator draft during "Office Complex." A scientist also falls to their death if you try to exit Black Mesa through the way you came from. Sometimes aliens fall to their death too. An elevator full of of scientists will fall to their death in the chapter Unforeseen Consequences no matter what you do.
- Can't be avoided
- Can't be avoided
- Can't be avoided
Arachnophobia
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Some aliens look spider-like. A boss towards the end of the game is a giant spider creature with an enormous testicle like organ swinging off of its lower end. The Player will undoubtedly hit it many times during the battle.
- Can't be avoided
Claustrophobia
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The player must crawl through small, dark air vents many times throughout the game. During the end of "Apprehension", 2 HECU grunts throw the player into a trash compactor in an attempt to kill them.
- Can't be avoided
Emetophobia
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The Gonarch and Bullsquid both 'vomit' acid
- Can't be avoided
- Can't be avoided
Katsaridaphobia
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You will step on cockroaches
- Can't be avoided
- Can't be avoided
Misc. Phobias
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Pyrophobia (Fear of fire — you will encounter a scientist who is on fire)
- Is avoidable
- Can't be avoided
- Can't be avoided
Nyctophobia
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The player must crawl through small, dark air vents many times throughout the game.
- Can't be avoided
- Can't be avoided
Trypanophobia
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If you're wounded, a scientist can administer you something that can "Ease the pain" with a syringe. This is very brief and you gain some health from it. The contents of the syringe are unknown.
- Can't be avoided
Trypophobia
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Xen location, Houndeyes
- Can't be avoided
Physical Health & Body Issues
Hospitalization
Infirmary, medical equipment
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There are science rooms with medical equipment like MRIs and an infirmary.
- Can't be avoided
Misc. Physical Health & Body Issues
Seizure
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A Headcrab zombie during the near beginning of "Anomalous Materials" is seen having a seizure in front of a flashing laptop monitor.
- Can't be avoided
- Can't be avoided
Sex & Erotica (Consensual)
- Can't be avoided
Traumatic Events
Accidents
Main game & Opposing Forces DLC
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Main game — railcar crash; A group of HECU marines are crushed by a car by a large creature; Opposing Forces DLC — plane crash
- Can't be avoided
War & Military
Bombing
Opposing Forces DLC
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Black Mesa gets nuked at the end of the Opposing Forces DLC.
- Can't be avoided
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