Final Fantasy: Mystic Quest
In Final Fantasy Mystic Quest, the world is thrown into chaos when four monsters steal the elemental crystals and disrupt the balance of the world's forces. As disasters ravage the land, a young boy named Benjamin emerges as the prophesized hero tasked with restoring harmony. With the guidance of a mysterious old man, Benjamin embarks on a journey to recover the stolen crystals, unlock the Focus Tower, and defeat the ultimate monster threatening the world. Along the way, Benjamin must solve puzzles, engage in real-time combat, and interact with various characters to progress. Special thanks to GamePhobias for pulling together most of the information below.
- Release date: 10-05-1992
- Developer: Square Osaka Development Department
- Publisher: Nintendo, Square Enix, & Square
- Platforms: Nintendo Wii, Nintendo Wii U, Super Famicom, Super Nintendo Entertainment System (SNES)
Triggers for this game
Animals & Wildlife
Arachnids
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For his third form, the final boss, Dark King, turns into a giant tarantula.
- Can't be avoided
Dogs
Were Wolf and Cerberus enemies are three-headed canines.
- Can't be avoided
Insects
Worms, leeches, scorpions
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Sand Worm, Land Worm, and Leech enemies are based on leeches or worms. Scorpion and Snipion enemies are based on scorpions.
- Can't be avoided
Misc. Animals & Critters
Bats, reptiles
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Bats -- Fangpire and Vampire enemies are based on vampires, and their damaged sprites are small bats. Reptiles -- Poison Toad, Giant Toad, and Mad Toad enemies are based on toads. Basilisk, Flazzard, and Salamand enemies are reptilian. Land Turtle and Adamant Turtle enemies are based on turtles. The Dual Hydra and Twin Wyvern bosses are two-headed reptilian dragons. The Gidrah boss and Chimera enemies have reptilian dragon heads.
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Rodents
Rats, hedgehogs
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Edgehog and Sting Rat enemies are based on hedgehogs.
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Snakes
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Lamia and Naga enemies have snake tails, and they appear as a small cobra when damaged. Medusa and Stheno enemies have snake-hair.
- Can't be avoided
Wolves
Were Wolf and Cerberus enemies are three-headed canines.
- Can't be avoided
Crime
Explosions & Bombs
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The protagonist can use bombs as one of his weapons. The protagonist, his companions, and some of the enemies can use fire magic, some spells of which resemble explosions.
- Can't be avoided
- Can't be avoided
Misc. Crime
Weapons
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The protagonist and his companions can use swords, axes, shuriken, bombs, clawed gloves, bows, and morning stars. Enemies can use several of the above, as well as natural claws and teeth. Electricity -- The Thunder spell is an electricity attack, and its animation when cast upon the hero or his party members results a charred-looking silhouette of the character appearing briefly before they return to their normal appearance. When cast upon an enemy, their appearance doesn't change, unless the damage caused by the spell changes them to a more-damaged sprite. Fire -- The protagonist, his companions, and some of the enemies can use fire magic.
- Can't be avoided
Murder
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The damaged sprites of many enemies depict them attempting to surrender. For example, Mage enemies fall back and hold out a hand to the protagonist to stop, Centaur and Nitemare enemies drop their bows and hold their hands up, and Cerberus enemies wave a white flag tied to their tails. The player does not have much choice to not fight them, beyond running from the battle, though the enemies must be ultimately defeated as they will continue to block the path.
- Can't be avoided
Horror Themes
Demons & Devils
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Jinn and Iflytes are based on djinn from Middle Eastern mythology, not necessarily evil, but certainly supernaturally mischievous. Avizzard and Gargoyle enemies resemble demonic-looking gargoyles.
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Ghosts & Hauntings
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Ghost and Specter enemies are the classic white-sheet-covered ghost.
- Can't be avoided
Natural Events
Natural Disaster
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All of the major towns in the game are facing environmental crises when first encountered. The forest which houses Foresta is dying, which causes most of its residents to age rapidly. The town Aquaria is frozen over. The The town of Fireburgh is facing an imminent volcanic eruption. The Windia is suffering from gale-force winds which are making it nearly impossible to leave the house.
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Non-Sexual Abuse & Violence
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Phobias
Arachnophobia
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For his third form, the final boss, Dark King, turns into a giant tarantula.
- Can't be avoided
Misc. Phobias
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Electricity -- The Thunder spell is an electricity attack, and its animation when cast upon the hero or his party members results a charred-looking silhouette of the character appearing briefly before they return to their normal appearance. When cast upon an enemy, their appearance doesn't change, unless the damage caused by the spell changes them to a more-damaged sprite.
- Can't be avoided
Necrophobia
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Bones -- The first large dungeon is Bone Dungeon. On the world map, it is depicted as the skeleton of a large horned animal with glowing eyes. Within, paths between areas are similar-looking skeletons to the outside view of the dungeon, and the walls resemble teeth or claws. The background during battles in the dungeon includes a wall that appears to be made of ribs. Bone Dungeon also contains bone piles as path-blockers, which can be destroyed with the bomb weapon. The bone piles also appear on the first floor of the final dungeon. Skeleton, Red Bone, and Skuldier enemies are animate skeletons. The Flamerus Rex and Skullrus Rex bosses are animate dinosaur skeletons. The animation used for several enemy spells is a circle of laughing skulls surrounding whomever will be affected by the spell. Dead bodies -- When the protagonist or any of his party run out of health, they will lay down on the ground as an undamaged body until the battle ends or they are raised with a Life spell. Zombie and Mummy enemies are animate mummies. Minotar Zombies are zombie-versions of the Minotar enemies.
- Can't be avoided
Ommetaphobia
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'Gather' and 'Beholder' enemies are tentacle-eyeball monsters; their eyes are usually half-closed, but when damaged, their eye gets bloodshot and opens very wide.
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Sex & Erotica (Consensual)
Nudity
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Lamia and Naga are partially nude, wearing only a bra. Their lower halves are unclothed; however, they have a snake tail from the waist down.
- Can't be avoided
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