Fallout 4
Players take the role of the Sole Survivor on a mission to find their son who has been kidnapped. Players will use guns and melee weapons that produce slow-motion blood VFX and dismemberment. Players can commit theft and murder and use drugs and alcohol for temporary buffs. Themes of enslavement and what constitutes consciousness are prevalent throughout the main campaign. Players will frequently be attacked by wild animals and be required to kill wild dogs and guard dogs. Some collectible guns will cause enemies to explode or burn.
- Release date: 11-9-2015
- Developer: Bethesda Game Studios
- Publisher: Bethesda Softworks
- Platforms: PlayStation 4, PlayStation 5, Windows PC, Xbox One, Xbox Series X/S
Triggers for this game
Animals & Wildlife
- Can't be avoided
Arachnids
Giant Scorpions
- Can't be avoided
Dogs
Wild Dogs, Rabid Dogs
- Can't be avoided
- Can't be avoided
Insects
Giant cockroaches, scorpions (regular & mutated), bot flies, ants, mosquitoes, scorpionflies
- Can't be avoided
Misc. Animals & Critters
Cows / brahman, Crocagators (Nuka World DLC)
- Can't be avoided
Mutated Animals
Mutated Crustaceans, Mutated Bears
- Can't be avoided
Rodents
Molerats, rabbits
- Can't be avoided
Community Content
- Is avoidable
Crime
- Can't be avoided
Being Held Against Will
ShowHide potential spoilers or triggers
Avoidable — Kent is tied up in the finale of the quest The Silver Shroud. Nuka World DLC — Prisoners can be found chained to the wall at Fizztop Mountain.
- Is avoidable
- Can't be avoided
- Can't be avoided
- Can't be avoided
Hangings
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Dead bodies & mannequins can be found hanging across the world game, including in raider camps.
- Can't be avoided
- Can't be avoided
Kidnapping
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Your son Shaun is kidnapped.
- Can't be avoided
- Can't be avoided
Stalking
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Your player character is followed by the railroad member, Deacon.
- Can't be avoided
- Can't be avoided
Torture
Aftermath
ShowHide potential spoilers or triggers
Nobody is tortured on screen, but the aftermath of torture is clearly visible in several locations and it is discussed in a few terminal entries.
- Can't be avoided
Death & Loss
Death of Child
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Implied — It is implied that Kellogg’s young daughter is killed. Avoidable — Austin in vault 81 will die if the player fails or refuses to deliver a cure to Dr. Forescythe. At the end of the quest "The Nuclear Option," a child runs up asking you to take him with you (depending on player choices). He will die if you choose to leave him. If you end up destroying the Prydwen, there are children aboard who presumably die as the airship goes down.
- Is avoidable
Death of Spouse or Partner
Main game; Far Harbor DLC
ShowHide potential spoilers or triggers
Main game — Spouse murdered when Shaun is kidnapped. Far Harbor DLC — There is a character called Andre who is sick and can be cured. He will mention his husband who died once he is cured. Andre can also die if he is not cured by the player in time.
- Is avoidable
- Can't be avoided
Drowning
Player character can drown if they run out of breath while swimming
ShowHide potential spoilers or triggers
Avoidable — It's possible to drown if you run out of air while swimming, but taking the Aqua Lad/Girl perk allows you to breathe under water. There are a few unlisted quests that lead to underwater skeletons implied or stated to have died by drowning.
- Is avoidable
- Can't be avoided
Loss of Child
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Child Kidnapped
- Can't be avoided
Missing Person(s)
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Child Missing
- Can't be avoided
Suicide
ShowHide potential spoilers or triggers
Unavoidable — Suicide notes are regularly used for world building. "Super Mutant suiciders" who wield giant bombs in their arsenal, run up to the player, and explode. There are also several skeletons lying around in the world with suicidal implications. Avoidable — Railroad quest line — An institute member code named "patriot" will commit suicide off screen. Desdemona gives the player his suicide note. If you fail to find Virgil’s FEV cure, there is an option to convince him to end his life. During a Brotherhood of Steel side quest, a ghoul from an old patrol will commit suicide believing it is better to die than let himself become a ghoul. Other members of his patrol are also implied to have taken their own lives. Paladin Danse will also commit suicide via drug overdose in his companion quest Blind Betrayal if the player does not hurry to find him. There is a small chance Bill Sutton will walk into the ocean and die after losing his wife and kids.
- Is avoidable
- Can't be avoided
Disturbing Sounds & Sound Design
Misc. Eerie Noises
ShowHide potential spoilers or triggers
There is a gulping noise whenever the player drinks a liquid from their inventory or from a water pump. The player will breathe heavily when their AP is low while running. If the player has the cannibal perk and eats ghouls, mutants or humans, a scrunching eating noise will play.
- Can't be avoided
- Is avoidable
- Can't be avoided
Drugs & Alcohol
- Is avoidable
Alcoholism
ShowHide potential spoilers or triggers
Several companions are implied to abuse alcohol or at least have an unhealthy relationship with it. During the course of the game, players can consume a variety of real & fictional drugs (e.g., Buffout, Jet, Psycho) through the use of a menu; repeated use of these drugs leads to an addiction status and various negative effects for characters. All of these things enhance the players abilities for a given amount of time and then wears off, however the player can become addicted to any one of these things. Getting addicted lowers the players stats until they take the drug again or see a doctor.
- Is avoidable
- Can't be avoided
Casual Drug Consumption
ShowHide potential spoilers or triggers
During the course of the game, players can consume a variety of real & fictional drugs (e.g., Buffout, Jet, Psycho) through the use of a menu; repeated use of these drugs leads to an addiction status and various negative effects for characters. All of these things enhance the players abilities for a given amount of time and then wears off, however the player can become addicted to any one of these things. Getting addicted lowers the players stats until they take the drug again or see a doctor.
- Is avoidable
Drug Addiction
ShowHide potential spoilers or triggers
Mama Murphy is addicted. During the course of the game, players can consume a variety of real & fictional drugs (e.g., Buffout, Jet, Psycho) through the use of a menu; repeated use of these drugs leads to an addiction status and various negative effects for characters. All of these things enhance the players abilities for a given amount of time and then wears off, however the player can become addicted to any one of these things. Getting addicted lowers the players stats until they take the drug again or see a doctor.
- Is avoidable
Drug Sales & Drug Running
Multiple individuals sell and run drugs
- Can't be avoided
- Can't be avoided
- Can't be avoided
Misc. Drugs & Alcohol Content
Overdose
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Paladin Danse will also commit suicide via drug overdose in his companion quest Blind Betrayal if the player does not hurry to find him.
- Is avoidable
- Can't be avoided
Financial & Resource Management
- Can't be avoided
- Can't be avoided
- Can't be avoided
- Can't be avoided
- Can't be avoided
Gore
Amputation
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Unavoidable — In super mutant camps, one can often find "meat bags" with body parts. Pickman's Gallery has a large amount of dead bodies, blood, and severed limbs inside the building.
- Can't be avoided
Animal Violence
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The player is encouraged to kill a number of mutated, often violent animals ranging from dogs to bears to deer. Dead mutants resembling dolphins are seen occasionally and dead brahmin (cows) are a common indication of danger.
- Can't be avoided
Beheading
ShowHide potential spoilers or triggers
Hitting the head with some weapons (mainly sharp melee) can cause decapitation.
- Can't be avoided
Blood
Blood spatter, blood spatter shown in slow motion with kill cam
- Can't be avoided
Body Horror
ShowHide potential spoilers or triggers
Your player character can die from damage caused by flames, NPCs can also perish in this way. The player can be hit by rocks or cars thrown by behemoths and deathclaws, however it does not look like you were crushed to death as it will play the default death animation.
- Can't be avoided
Cannibalism
Cannibals are present in the game
- Can't be avoided
Dismemberment
Some guns and melee weapons cause dismemberment
ShowHide potential spoilers or triggers
Unavoidable — In super mutant camps, one can often find "meat bags" with body parts. Pickman's Gallery has a large amount of dead bodies, blood, and severed limbs inside the building.
- Can't be avoided
Guts
ShowHide potential spoilers or triggers
Unavoidable — In super mutant camps, one can often find "meat bags" with body parts. Pickman's Gallery has a large amount of dead bodies, blood, and severed limbs inside the building.
- Can't be avoided
Misc. Gore
Audio gore
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There are holotapes (audio recordings) of people being killed. The PC can listen to them if they so choose, but most can be avoided.
- Is avoidable
Viscera
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Unavoidable — In super mutant camps, one can often find "meat bags" with body parts. Pickman's Gallery has a large amount of dead bodies, blood, and severed limbs inside the building.
- Can't be avoided
Hate & Discrimination
Ableism
R slur
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Unavoidable — A damaged limb is called "crippled" in the menu. Avoidable — if you talk to the scam artist Parker Quinn he will call the player character an R slur regardless of how they respond to him.
- Is avoidable
- Can't be avoided
Appearance Discrimination
Fatshaming
ShowHide potential spoilers or triggers
While rescuing Nick Valentine in the vault, he will comment that the name of his captor, Skinny Malone, is an "ironic" name, and later says he can "hear fat footsteps" behind the door.
- Can't be avoided
Fantasy Racism
Anti-Synth Sentiment
- Can't be avoided
Misc. Hate & Discrimination
Toxic masculinity
ShowHide potential spoilers or triggers
Travis Miles' quest is about him gaining more confidence. One of his friends tells the player they want to help Travis "man up".
- Can't be avoided
Misogyny
ShowHide potential spoilers or triggers
In some of the music (avoidable by not listening to the radio), you will hear tales about catcalling women (positively), general sexist and misogynistic ideals, and a serial killer called butcher Pete killing women.
- Can't be avoided
Racism
ShowHide potential spoilers or triggers
Among real-life humans, there is some ethnic hatred towards the Communist nations.
- Can't be avoided
Sexism
ShowHide potential spoilers or triggers
In some of the music (avoidable by not listening to the radio), you will hear tales about catcalling women (positively), general sexist and misogynistic ideals, and a serial killer called butcher Pete killing women.
- Is avoidable
- Can't be avoided
Horror Themes
Ghosts & Hauntings
Main game; Nuka-World DLC
ShowHide potential spoilers or triggers
Main game — There is a dig site that triggers vivid hallucinations that are implied to be supernatural in nature, and may be interpreted as the ghosts of the miners, showing you what happened to them. Nuka-World DLC — There is a ghost in one of the theme parks.
- Can't be avoided
Jump Scares
ShowHide potential spoilers or triggers
In one darkened building, a Deathclaw hides but can be heard every now and then. At one point, a body on the top floor gets snatched away by said Deathclaw.
- Is avoidable
- Can't be avoided
Possession
ShowHide potential spoilers or triggers
After searching Kellogg's memories, Nick Valentine has some "mnemonic impressions" of Kellogg. This results in one instance of him essentially being possessed by Kellogg after his death.
- Can't be avoided
Witchcraft
Side quest visits a witchcraft museum in Salem
- Is avoidable
Zombies & Undead
Ghouls
- Can't be avoided
Kink & BDSM
- Is avoidable
Law Enforcement
- Is avoidable
Prison & Incarceration
ShowHide potential spoilers or triggers
Avoidable — The side quest "The BIG Dig" involves breaking someone out of prison. You can trap raiders and gunners in cages. One of your followers has reportedly been incarcerated enough for the single in-use jail cell in the game to be referred to as her suite, which only comes up in a throwaway line.
- Is avoidable
LGBTQ+
Misc. LGBTQ+
Misgendering; Queer characters
ShowHide potential spoilers or triggers
Misgendering — Synths are occasionally called "it" regardless of their gender. MAJOR SPOILER — Elder Maxson, Proctor Quinlan, and Knight Rhys will refer to Paladin Danse as "it" after learning that he is a synth. Queer characters — Technically, the companions who can be romanced are queer (bi/pan, etc.) since they can enter a relationship with the player regardless of the player's gender.
- Can't be avoided
Mental Health
- Can't be avoided
- Can't be avoided
Eating Disorders
ShowHide potential spoilers or triggers
In survival mode, eating and starving are regularly referenced.
- Is avoidable
- Can't be avoided
Hallucinations
ShowHide potential spoilers or triggers
There is a dig site that triggers vivid hallucinations that are implied to be supernatural in nature, and may be interpreted as the ghosts of the miners, showing you what happened to them.
- Can't be avoided
Mental Illness
Body dysmorphia
ShowHide potential spoilers or triggers
Virgil is a super mutant who was once human. He hates his current body and isolates himself from the entire world because of it. Curie is a robot who dislikes her robot form and wants to become human, though this is far less major than Virgil’s situation. There are also several ghouls who deal with hating their current bodies.
- Can't be avoided
Misc. Mental Health
Unreality
ShowHide potential spoilers or triggers
Unavoidable — You have to go into Kellogg's memories, where the world appears soft and incomplete. Avoidable — In the "Dunwich Borers" area, the player will experience hallucinations where the entire room looks like it did pre-war.
- Is avoidable
- Can't be avoided
Panic Attack
Travis (the radio man)
- Can't be avoided
- Can't be avoided
Psych Ward
ShowHide potential spoilers or triggers
Unavoidable — As with the hospital, a number of quests/loot areas exist within former mental institutions. Avoidable — A ghoul in bunker hill will ask you to meet him at Cabot house. Should you do Jack Cabot's quests, there are some that take you up north to a location called "parson's insane asylum."
- Is avoidable
- Can't be avoided
- Can't be avoided
Suicidal Ideation
ShowHide potential spoilers or triggers
During Cait, Preston and Maccready's affinity events they all express some form of suicidal ideation.
- Is avoidable
Non-Sexual Abuse & Violence
- Can't be avoided
Bullying
ShowHide potential spoilers or triggers
During the option quest "Confidence Man" Travis gets verbally harassed and then attacked by two men during a staged fight to try and boost Travis' confidence.
- Is avoidable
Child Abuse
ShowHide potential spoilers or triggers
Unavoidable — In Kellog's past, there is one scene where his father is heard being verbally abusive towards him and his mother. Avoidable — Cait, a companion found in the Combat Zone, will tell you about her abusive parents if you choose to travel with her and raise her affinity. You can sell a ghoul child to slavers.
- Is avoidable
Child Endangerment
ShowHide potential spoilers or triggers
Unavoidable — In Kellog's past, there is one scene where his father is heard being verbally abusive towards him and his mother. Avoidable — Cait, a companion found in the Combat Zone, will tell you about her abusive parents if you choose to travel with her and raise her affinity.
- Is avoidable
- Can't be avoided
Domestic Violence
ShowHide potential spoilers or triggers
Unavoidable — In Kellog's past, there is one scene where his father is heard being verbally abusive towards him and his mother. Avoidable — Cait, a companion found in the Combat Zone, will tell you about her abusive parents if you choose to travel with her and raise her affinity.
- Is avoidable
- Can't be avoided
Phobias
Acrophobia
ShowHide potential spoilers or triggers
Fall damage can cause you and NPCs to die.
- Can't be avoided
- Can't be avoided
- Can't be avoided
- Can't be avoided
Arachnophobia
Giant Scorpions
- Can't be avoided
Automatonophobia
Robots, "Synthetic" humans, mannequins
- Can't be avoided
Claustrophobia
Player character is sealed in a freezing chamber and unable to get out
- Can't be avoided
Emetophobia
Referenced
ShowHide potential spoilers or triggers
Nausea and vomiting are referenced by several characters when the player is exposed to radiation.
- Can't be avoided
- Can't be avoided
Katsaridaphobia
Giant cockroaches are frequent in the game
- Can't be avoided
Megalophobia
Skyscrapers, airships
- Can't be avoided
Merinthophobia
ShowHide potential spoilers or triggers
Avoidable — Kent is tied up in the finale of the quest The Silver Shroud. Nuka World DLC — Prisoners can be found chained to the wall at Fizztop Mountain.
- Is avoidable
- Can't be avoided
Misc. Phobias
ShowHide potential spoilers or triggers
Atomosophobia (Fear of atomic explosions); Basophobia (Fear of falling); Ballistophobia (Fear of missiles or bullets); Coulrophobia (Fear of clowns — in the Nuka-World DLC, some ghouls are painted to vaguely resemble clowns, and the player may apply clown paint if they wish); Electrophobia (Fear of electricity — electricity-fueled weapons & defense systems; during Cait’s affinity quest, electrotherapy is used to cure her addiction); Limnophobia (Fear of lakes); Pharmacophobia (fear of drugs); Placophobia (fear of tombstones); Pyrophobia (Fear of fire — fire-fueled weapons & defense systems)
- Can't be avoided
- Can't be avoided
Ommetaphobia
ShowHide potential spoilers or triggers
If you explode an enemy's head, their eye may become an object.
- Can't be avoided
- Can't be avoided
- Can't be avoided
Trypanophobia
ShowHide potential spoilers or triggers
Stimpacks and certain drugs; If you go to a doctor, a brief animation will play where the doctor pulls out a syringe. The scene fades out before any injection happens.
- Can't be avoided
Physical Health & Body Issues
Acquired Disability
Limb Impairment
- Can't be avoided
Fitness & Exercise
S.P.E.C.I.A.L Perk System
- Can't be avoided
Hospitalization
ShowHide potential spoilers or triggers
A number of quests/loot areas exist within former hospitals.
- Can't be avoided
Pain & Physical Suffering
Cancer
ShowHide potential spoilers or triggers
In later missions for Father, you learn that he has cancer. He can be cured, depending on player choices.
- Can't be avoided
- Can't be avoided
Terminal Illness
Cancer
ShowHide potential spoilers or triggers
In later missions for Father, you learn that he has cancer. He can be cured, depending on player choices.
- Can't be avoided
Religion & Sects
Cults
Cult of Atom (Fictional Cult)
- Can't be avoided
Sex & Erotica (Consensual)
Adultry
ShowHide potential spoilers or triggers
Many characters in Vault 81 hint that Holt is cheating on his wife with a woman called Tina. You can romance companions in game and can romance more than one; if a romanced companion witnesses this, their affinity towards you will go down. This is simply a game mechanic and holds no real value to the story otherwise.
- Is avoidable
- Can't be avoided
Sexual Commentary
Flirting
- Is avoidable
Sexual Abuse
Sexual Assault
Implied
ShowHide potential spoilers or triggers
If you have Cait as your companion, she may open up to you about her past which includes implied sexual assault.
- Is avoidable
Traumatic Events
Accidents
Aftermath
ShowHide potential spoilers or triggers
There are many abandoned cars in the game which can explode violently if damaged. You can see a vertibird crash in-game. There are a number of ruin locations with potentially traumatic debris from plane crashes. Finding the Alien Blaster involves watching a flying saucer crash, then following it to the crash site.
- Is avoidable
Human Experimentation
Vaults focus on a varitey of unethical human experiments
- Can't be avoided
Mass Casualty Event
Game takes place in the aftermath of nuclear bombs
- Can't be avoided
War & Military
Bombing
Nuclear Bombs
- Can't be avoided
Fictional War
Nuclear War
- Can't be avoided
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