Don’t Starve
Don't Starve thrusts players into a dark and mysterious wilderness world, where survival is paramount. As Wilson, a Gentleman Scientist trapped by a demon, players must navigate through a strange and dangerous environment, utilizing science and magic to stay alive. Collect resources, craft items, and build structures to adapt to the ever-changing landscape and fend off surreal creatures. With no special abilities beyond his magnificent beard, Wilson must rely on wit and ingenuity to unravel the mysteries of the Constant and find a way back home. Special thanks to GamePhobias for pulling together a lot of the information below.
- Release date: 04-23-2013
- Developer: Klei Entertainment
- Publisher: Klei Entertainment
- Platforms: Linux, MacOS, Nintendo Switch, PlayStation 4, Windows PC, Xbox One
Triggers for this game
Animals & Wildlife
Arachnids
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Spiders are a common enemy, portrayed with large eyes, teeth, hissing and clicking noises. They may attack in groups. One unlockable character in the Reign of Giants DLC has a spider for a head.
- Can't be avoided
Insects
Mosquitos, bees, killer bees, butterflys
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Bees, killer bees, and mosquitos are enemies. Butterflies are present as non-aggressive creatures.
- Can't be avoided
Misc. Animals & Critters
Frogs
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Frogs are an enemy, but they do not attack unless approached. However, in certain situations there may be large amounts of them, in which case avoiding them is very difficult. If attacked, the player must either run away (and possibly run into more in the process), or attack (which causes the other frogs in the area to attack the player). In Adventure Mode, it is possible to spawn in a world that rains frogs. It is nearly impossible to get away from them when this happens, and as such an attack in inevitable.
- Can't be avoided
Rodents
Rats
- Can't be avoided
Wolves
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There are wolf enemies in the game that will attack the Player Character.
- Can't be avoided
Crime
Explosions & Bombs
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In the PS4 version, the opening movie features two small explosions as a result of mixing chemicals. They are basically just clouds of smoke, and they do not cause loud noises. In-game, the gunpowder item can cause a large explosion when lit on fire which causes massive damage to any surrounding creatures and the player if they do not get away fast enough. The player can choose not to craft or use it. Another item called Slurtle Slime is explosive, and can cause earthquakes when ignited. As this is a natural drop and not a crafting item, there is a very small chance it may ignite on its own. This item spawns only in caves, so if the player wants to avoid it, they can choose not to explore underground.
- Can't be avoided
Death & Loss
Death of Friend
There are certain creatures that can be befriended. They protect and help the player, but can also be attacked and killed by enemies.
- Can't be avoided
Death of Sibling
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One character's sister died previous to the events of the game, but the character can communicate with her ghost. The player can dig up graves, sometimes revealing a ghost, which is aggressive. This is easily avoided. One character can summon the ghost of her sister. This scenario is easily avoided. However, in the Reign of Giants DLC, ghosts may appear on nights with a full moon. The ghosts are portrayed cartoonishly, as white sheets with eyes.
- Is avoidable
- Can't be avoided
- Can't be avoided
Gore
Animal Violence
PS4 version
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In the PS4 version, the opening movie shows a scientist character tying two rats together tightly, to their obvious discomfort. It's not shown what happened to them afterward.
- Is avoidable
Blood
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While combat is bloodless, the mosquito enemies drink the player's blood, and when killed may drop a "mosquito sack", full of blood, which can be used to heal the player. In the PS4 version, a character drips his own blood into a beaker in the opening, and the knife he used to make the cut is seen.
- Can't be avoided
Cannibalism
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There are multiple sapient creatures whose meat can be eaten by the player character. Most prevalent are the pigs, which live in small houses and may be found in farming communities. Eating them is not required, and they may be befriended.
- Is avoidable
Horror Themes
Demons & Devils
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The creator of the game's world is implied to be some sort of demon.
- Can't be avoided
Ghosts & Hauntings
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One character's sister died previous to the events of the game, but the character can communicate with her ghost.
- Can't be avoided
Jump Scares
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Although there is usually some sort of warning in audio form, monsters may appear and attack the player suddenly.
- Can't be avoided
Mental Health
Mental Health management
Sanity as a game mechanic
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Sanity is a game mechanic. Losing sanity causes the player character's idle animations to change from casual (head-scratching, kicking at the ground) to paranoid (holding temples, looking back and forth in a panicked manner), and they may say things like "Did you hear that?". Loss of sanity also causes the player to "see things" (like eyes in the dark or silhouettes of monsters), and, if sanity is low enough, be attacked by these things. The game becomes more unsettling at low sanity, as ambient sounds change to indecipherable whispers, and the colors become muted.
- Can't be avoided
Non-Sexual Abuse & Violence
Child Endangerment
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Some player characters appear to be children, and can be hurt the same way as the other characters.
Mutilation
Self (PS4 version)
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In the opening of the PS4 version, a character cuts his own hand and drips his blood into a beaker. The initial cut is not seen.
- Is avoidable
Phobias
Arachnophobia
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Spiders are a common enemy, portrayed with large eyes, teeth, hissing and clicking noises. They may attack in groups. One unlockable character in the Reign of Giants DLC has a spider for a head.
- Can't be avoided
Hemophobia
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While combat is bloodless, the mosquito enemies drink the player's blood, and when killed may drop a "mosquito sack", full of blood, which can be used to heal the player. In the PS4 version, a character drips his own blood into a beaker in the opening, and the knife he used to make the cut is seen.
- Can't be avoided
Melissophobia
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Bees & killer bees are present as enemies
- Can't be avoided
Misc. Phobias
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Electricity -- There is a small chance other creatures may be struck by lightning during thunderstorms. Lightning can also cause wildfires. In the Reign of Giants DLC, lightning may strike the player character directly. In the vanilla game, WX-78 can be struck by lightning, but this is a good thing, as it charges him. Lightning will strike the player when they are resurrected by use of a Touch Stone. Fire -- On the character select screen, the potential characters are presented against a background of fire. Campfires may go out of control and cause forest fires, which can hurt the player character and any other nearby creatures. Forest fires may also be caused by lightning strikes. The player can also use a lit torch as a weapon. One playable character (Willow) is a pyromaniac, and most of her lines revolve around fire (wanting to see things burn, noting that something red is the color of fire). Playing as this character is optional.
- Is avoidable
- Can't be avoided
Necrophobia
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Bones -- In certain parts of the randomly generated worlds, piles of bones can be seen. The player may also come across human skeletons. In the Reign of Giants DLC, a character is unlocked by burying their skull. The sprites for many edible meat items include bone(s). Although they are reduced to skeletons, the human bodies that can be found are whole and in lifelike poses.
- Can't be avoided
Nyctophobia
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Darkness is a one of the main game mechanics, as the player must construct a campfire or other light source every night. The darkness has the adverse effect of decreasing the Sanity statistic, and unseen creatures attack the player if they do not have a light source.
- Can't be avoided
Ommetaphobia
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One enemy called the Lureplant is surrounded by small plants that resemble eyes in the ground. These can be attacked, but they merely retreat underground, and no blood is shown.
- Can't be avoided
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