Detroit: Become Human
Detroit: Become Human immerses players in a near-future world where the fate of both humanity and androids hangs in the balance. With a narrative driven by player choices, the game features multiple playable characters, including Connor, Kara, and Markus, each with their own unique storylines and perspectives. With its blend of adventure gameplay, quick time events, and dialogue decisions, this game offers a gripping and immersive experience that challenges players to consider the consequences of their actions in a world where machines have become more intelligent than humans.
- Release date: 05-25-2018
- Developer: Quantic Dream
- Publisher: Sony Interactive Entertainment
- Platforms: PlayStation 4, Windows PC
Triggers for this game
Animals & Wildlife
Dogs
Sumo
- Can't be avoided
Crime
- Can't be avoided
Attacks on Law Enforcement
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Police officers may be executed in a handful of scenes
- Is avoidable
- Can't be avoided
Explosions & Bombs
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There are several possible endings to the game wherein one of the characters will detonate a Dirty Bomb" filling the area with a fiery explosion and what is subsequently described by the news reporters as nuclear fallout. The player has agency on whether to use the dirty bomb or not; it will not be used without their consent.
- Is avoidable
- Can't be avoided
Guns & Shooting
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Kara can rob a store using a gun, but the cashier pulls out his own gun (avoidable) Connor makes a man trust him only to shoot him taking parts of his body off.
- Is avoidable
- Can't be avoided
Hangings
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You can see two hanging androids in one scene.
- Is avoidable
Hostage Situation
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Daniel holds a little girl hostage at the edge of a building with a gun to her head. He will always die in "The Hostage" but can be revived during "last chance" only to be depressed and turned off again.
- Can't be avoided
Murder
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Many people beg to not be killed and you have the option to spare them or brutally murder them.
- Can't be avoided
Road-Related Violence
Car accident
- Is avoidable
- Can't be avoided
- Can't be avoided
Torture
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Connor may use psychological abuse on an android if the player allows it. Connor may also physically torture an android for information in another scene. This is avoidable. Also there's a man disfiguring androids, as well as many androids shown/mentioned being mistreated by their owners
- Is avoidable
Death & Loss
Death of Child
Depending on choices
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At the beginning of the game ("The Hostage"), a little girl can die by falling off the roof if the player make the wrong choices. A child main character can also die at multiple points ("Stormy Night," "On the Run," "Battle for Detroit") if the player makes the wrong choices or fails QTEs. The game generally obscures the actual death, but in some scenarios the child's dead body is shown. Todd abuses/beats his daughter Alice. One dramatic sequence involves him striking her across the face. Later, you will hear audio of him whipping her with a belt off-screen. As this is happening, the player can choose to intervene. However, if you fail QTEs or make the wrong choices, Alice will be murdered. (avoidable)
- Is avoidable
- Can't be avoided
Death of Parent
Depending on choices
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Todd may be killed by Kara in 'A Stormy Night'. Hank may succumb to depression after losing his son and complete suicide. Carl has a heart attack and dies if Markus doesn't fight back against Leo in 'Broken'. In one sequence, the player character may confront and fight two women in a romantic relationship and can choose to kill or spare them. If the player kills only one of the women, her partner commits suicide in front of the player out of despair.
- Is avoidable
Drowning
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Kara, Luther and/or Alice can drown if they attempt to cross the river into Canada.
- Is avoidable
Suicide
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Hank may succumb to depression after losing his son and complete suicide.
- Is avoidable
Disturbing Sounds & Sound Design
- Can't be avoided
Drugs & Alcohol
- Can't be avoided
Alcoholism
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Lieutenant Anderson is an alcoholic, and refuses to stop drinking despite Connor's insistence. His son Cole died in a car accident which has made Hank depressed ever since.
- Can't be avoided
Drug Addiction
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Red Ice; Todd puts his hand around Kara's throat when she finds his hidden drugs. An adult son is addicted to red ice as well, demanding his father give him money for substances. The son becomes aggressive when the father refuses.
- Can't be avoided
Financial & Resource Management
Homelessness
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Homeless people are seen in the game. The androids in Jericho hide in an abandoned boat because they have "nowhere else to go"
- Can't be avoided
Gore
Amputation
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In one of the paths, a main character gets damaged and thrown away, and has to crawl around a dumpsite looking for limbs to fix himself up.
- Can't be avoided
Animal Violence
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There is a choice to leave a fish to die outside of a fish tank. You can easily save it if you spot it. At another point in the game - if you take a certain route - a character kills an opossum off-screen. The dead animal is shown but there is no gore or onscreen death of animals. There is an optional encounter with a disfigured robot polar bear that appears to have been the victim of cruel experiments. You can free the bear. There is a dead squirrel in the beginning (minor spoiler ahead) if you choose to sleep in the abandoned house.
- Is avoidable
Blood
Androids have blue oil for blood.
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Blood is shown, including blood-soaked corpses and executions. Connor can lick blood for evidence.
- Can't be avoided
Body Horror
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Connor gets impaled by a metal pipe. Daniel's body is found with no legs, chunks of head off and barley any arms. Zakto can get shot through his chest or be ripped up by his monsters. Connor can get stabbed in the hand by a deviant, and pinned to a table. This is avoidable if in Chapter 23 ("The Public Enemy") you choose to go to the rooftop instead of the kitchen. There's a scene in which Connor can be crushed by a moving farm machine if you don't complete the QTE's in time. The crush is not explicitly shown and is off-screen. Androids are disturbingly disfigured, experimented on, modified, and torn apart and rebuilt in weird ways by a man holding them captive in his house.
- Is avoidable
- Can't be avoided
Dismemberment
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In a place called “Jericho” when an android dies, the other androids will salvage what they can from the body and redistribute the resources among their injured.
- Can't be avoided
Hate & Discrimination
Dehumanization & Objectification
Misgendering
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Androids are constantly referred to with it/its pronouns
- Can't be avoided
Fantasy Racism
Racism targeted at androids by humans
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Many human characters use offensive, abusive language towards androids. Gavin Reed is a colleague of Hank and Connor who often expresses his disdain and hate for Connor who is an android.
- Can't be avoided
- Can't be avoided
Horror Themes
- Can't be avoided
Jump Scares
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During a scene in a scrap yard, half torn up androids jump out and grab your character. There's an unavoidable jump scare in the chapter "Jericho".
- Can't be avoided
Mind Control
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Under some conditions, the player character's body is taken over by an outside force by technological means, and the player must struggle to regain control before the character does something against their will. In some variations of this event, the character will shake and rapidly blink their eyes in an attempt to resist the takeover.
- Can't be avoided
Law Enforcement
Police Brutality
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A peaceful protest ends up with the police shooting androids. Markus can attack the police back. (avoidable)
- Is avoidable
- Can't be avoided
LGBTQ+
Misc. LGBTQ+
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In one sequence, the player character may confront and fight two women in a romantic relationship and can choose to kill or spare them. If the player kills only one of the women, her partner commits suicide in front of the player out of despair.
- Is avoidable
Mental Health
Depression
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Todd, Hank
- Can't be avoided
Grief
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Hank
- Can't be avoided
Panic Attack
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Carlos' android will start panicking when touched during "The Interrogation", causing his stress levels to rise. During Kara's "Battle For Detroit", she may find an android named Ralph in a concentration camp who will start panicking and speaking quickly when threatened by authorities. If Simon dies while Connor is holding onto him, Connor has a panic attack.
Post-Traumatic Stress Disorder
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Several androids are shown to have PTSD symptoms from being abused by humans. Hank has PTSD from losing his son.
- Can't be avoided
Suicidal Ideation
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Hank says he can't shoot himself so he drinks to slowly kill himself every day. His son Cole died in a car accident which has made Hank depressed ever since.
- Can't be avoided
Natural Events
- Can't be avoided
Non-Sexual Abuse & Violence
- Can't be avoided
- Can't be avoided
- Can't be avoided
Child Abuse
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Todd abuses/beats his daughter Alice. One dramatic sequence involves him striking her across the face. Later, you will hear audio of him whipping her with a belt off-screen. As this is happening, the player can choose to intervene. However, if you fail QTEs or make the wrong choices, Alice will be murdered. Near the end of Alice and Kara's story, they may run into Todd at the station. Depending on what you say to him, Alice may hug and forgive him. (avoidable)
- Is avoidable
- Can't be avoided
Domestic Violence
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Shown both on-screen and implied/offscreen. Todd puts his hand around Kara throat when she finds his hidden drugs. It is implied that he has abused her regularly.
- Can't be avoided
Emotional Abuse
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Todd to Alice & Kara
- Can't be avoided
- Can't be avoided
- Can't be avoided
Manipulation
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It’s possible if Connor didn’t find the location of Jericho he will go down to the evidence room and depending on your previous choices you can lie and manipulate the other androids in order to get the location (avoidable)
- Is avoidable
- Can't be avoided
Mutilation
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When androids reach "100% Stress Levels" they will start to self harm uncontrollably. (avoidable)
- Is avoidable
- Can't be avoided
Psychological Abuse
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Todd to Alice & Kara
- Is avoidable
Phobias
Acrophobia
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Connor can fall of a cliff while chasing Rupert. Determinant death scenes occur in "The Hostage", "The Nest" and "Battle for Detroit - Connor's Last Mission". All of them are caused by player choice, thus avoidable (The Hostage - Talk Daniel down; The Nest - Save Hank; Connor's Last Mission - Be friends with Hank)
- Is avoidable
- Can't be avoided
- Can't be avoided
Automatonophobia
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The game revolves around androids who look exactly like humans, apart from a small light in their heads. Their skin is some kind of a projection on top of a white shell. When an android's skin is turned off, they look more like a mannequin. Damaged androids might also appear unnerving.
- Can't be avoided
Claustrophobia
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In the Junkyard scene you have to inch your way through basically a wall of hands. The freighter in Jericho is also a tight space.
- Can't be avoided
Emetophobia
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You seeing Hank drunk and about to throw up while in his bathroom. He warns you that he is about to vomit and you can leave the room. Later, at the Eden Club, he will say he's going to vomit again, but does not.
- Is avoidable
Hemophobia
Androids have blue oil for blood.
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Blood is shown, including blood-soaked corpses and executions. Kamski gives Connor the choice to shoot another android or spare them, if you shoot the android's hole in its head is seen with blue blood pouring out (avoidable).
- Is avoidable
- Can't be avoided
Necrophobia
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A man is seen stabbed to death brutally and then you have to touch and look at his rotting carcass.
- Can't be avoided
- Can't be avoided
Ommetaphobia
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Markus loses an optical unit, which is the equivalent of an eye, and must pull one out of another android to restore his vision.
- Can't be avoided
- Can't be avoided
Trypanophobia
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Markus administers medicine to Carl in Chapter 5: The Painter.
- Can't be avoided
Physical Health & Body Issues
Hospitalization
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While not in a hospital, you can visit a sick man's home. He's watched by a medic android and has a heart rate monitor near his bed. Also some plot points involve getting medical supplies like "blood" and "vital organs" for androids, but not in a hospital or a hospital-like setting
- Is avoidable
- Can't be avoided
- Can't be avoided
Religion & Sects
Fictional Religions
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Some deviants worship an unnamed individual known as "RA9" to save them. It is alluded that this individual is Markus (a major character), though is never said directly.
- Can't be avoided
Sex & Erotica (Consensual)
Kissing
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Markus forcefully kisses North so the police don't suspect them, she is then very angry he did and he apologies.
- Can't be avoided
Sex Work
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North is a former sex worker
- Can't be avoided
Sexual Commentary
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A crime scene describes human-android sex (no sexual activity is depicted); an article titled “Android Sex Officially Better!”; posters depicting women in provocative poses barely covering their genitals.
- Can't be avoided
Stripping & Strippers
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Partially nude (topless) android women pole dance in a strip club. A few chapters later, there is a flashback to the club for around 10 seconds which cannot be skipped.
- Can't be avoided
Sexual Abuse
Sexual Assault
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WR400 and HR400 android models are designed for sex. Since they are sentient beings but unable to disobey their programming, this is considered sexual assault. You meet multiple ex-sex androids who deviated because they were assaulted and abused.
- Can't be avoided
Traumatic Events
Accidents
Car accident
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In the beginning, Kara is told that her last body was hit by a car, and she had to be reset. There is a Quick Time Event at one point, in which characters can be hit by cars trying to cross a highway. Fail too many QTEs and the character will die. One of the main characters crashes a van into the window of a store. (avoidable)
- Is avoidable
- Can't be avoided
Violence in History
Reminiscent of Violent Historic Event
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Holocaust parallels -- Androids' jackets have a circle patch to indicate they are androids, while humans have a star patch. In one of the last chapters, Night of The Living Soul, Markus will make comments implying that all current androids are being rounded up and sent to "camps", to be executed.
- Can't be avoided
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