The Dark Pictures Anthology: House of Ashes
As the Iraq War draws to a close, Special Forces operatives stumble upon a long-buried Sumerian temple harboring a horde of otherworldly beings. To make it through the night, they must form an unlikely alliance with their adversaries from the surface world. Players will take control of five characters (four of whom are Americans and one of whom is from Iraq), guiding them through situations and quick-time events and (hopefully) helping them survive. Narrative themes in this game include war, death, vampirism, and sacrifice.
- Release date: 10-22-2021
- Developer: Supermassive Games
- Publisher: Bandai Namco Entertainment
- Platforms: PlayStation 4, PlayStation 5, Windows PC, Xbox One, Xbox Series X/S
Triggers for this game
Animals & Wildlife
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Fictional Creatures
Bat-like creatures
- Can't be avoided
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Insects
Beetles, scarabs, flies
- Can't be avoided
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Mutated Animals
Bat-like creatures
- Can't be avoided
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- Can't be avoided
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Snakes
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Pazuzu has a snake decoration on his outfit
- Can't be avoided
Crime
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Attacks on Law Enforcement
Creatures attack military personnel
- Can't be avoided
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- Can't be avoided
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Explosions & Bombs
Dynamite
- Can't be avoided
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- Can't be avoided
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- Can't be avoided
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Murder
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Jason shot an unarmed civilian at a checkpoint and expresses both grief and guilt
- Can't be avoided
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Stalking
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Player characters are stalked by vampire creatures
- Can't be avoided
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- Can't be avoided
Death & Loss
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Abandonment
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You can choose to abandon other characters at various times.
- Is avoidable
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Death of Friend
Depending on player choices
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Joey dies in the gunfight with enemy forces that starts the main storyline. Others deaths can occur, depending on player choices and responses to quick-time events. POSSIBLE DEATH SPOILERS: Players can be killed by being ripped apart by creatures, turned into a creature, shot before turning into a creature, accidentally suffocated by a friend trying to keep them quiet, impaled, crushed (heads), blown-up, shot, disemboweled, eaten, and by lighting themselves on fire.
- Is avoidable
- Can't be avoided
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Death of Loved One
Depending on player choices
- Is avoidable
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Death of Parent
Depending on player choices
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Salim is shown spending time with his son at the beginning of the game. If he dies, the son will lose his father.
- Is avoidable
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Death of Spouse or Partner
Depending on player choices
- Is avoidable
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Family Estrangement
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Rachel and Nick have been estranged for some time
- Can't be avoided
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Suicide
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A dying character may commit suicide. A character is heard shooting himself on a tape recorder.
- Can't be avoided
Disturbing Sounds & Sound Design
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Bone Crushing
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Player characters may have their arms broken or necks snapped during death scenes
- Can't be avoided
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Clicking Sounds
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Creatures make screeching and clicking noises
- Can't be avoided
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- Can't be avoided
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High-Pitched Prolonged Tone
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A portion of the game involves playing tunes on a musical item, and the initial music sounds similar to 'playing' wine glasses full of water. As characters turn into creatures, there is also a prolonged high-pitched tone.
- Can't be avoided
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Misc. Eerie Noises
Screeching
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- Can't be avoided
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- Can't be avoided
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- Can't be avoided
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- Can't be avoided
Drugs & Alcohol
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Casual Drug Consumption
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Morphine
- Can't be avoided
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Misc. Drugs & Alcohol Content
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Blocks of heroin are found. Characters joke about one being a stoner, and another mentions stoned during a story.
- Can't be avoided
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Tobacco & Smoking
Nick smokes briefly
- Can't be avoided
Gore
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Beheading
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Decapitated heads are on a table in the prologue. There is also a scene of decapitation.
- Can't be avoided
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Blood
So much blood
- Can't be avoided
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Body Horror
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A minor NPC gets dragged into a tight cave, crushing him to death.
- Can't be avoided
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Cannibalism
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Humans infected by the creatures attempt to eat other characters
- Can't be avoided
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- Can't be avoided
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- Can't be avoided
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Misc. Gore
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The creatures can kill characters by smashing their heads. Salim can help prevent creatures from coming back by stabbing them through the heart.
- Can't be avoided
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- Can't be avoided
Hate & Discrimination
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Appearance Discrimination
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One character tells another to "eat fewer cakes" and that they are "too heavy"
- Can't be avoided
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Dehumanization & Objectification
Jason is extremely Islamophobic
- Can't be avoided
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Islamophobia
Jason is extremely Islamophobic
- Can't be avoided
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Misogyny
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Two characters make sexist and sexual jokes, then are berated for doing so
- Can't be avoided
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Racism
Islamophobia
- Can't be avoided
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Sexism
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Two characters make sexist and sexual jokes, then are berated for doing so
- Can't be avoided
Horror Themes
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Aliens
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The parasites are from another planet
- Can't be avoided
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- Can't be avoided
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- Can't be avoided
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Infection Horror
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Humans infected by the creatures attempt to eat other characters
- Can't be avoided
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- Can't be avoided
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Mind Control
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Via parasite
- Can't be avoided
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Monsters
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The creatures in the game are somewhat vampiric, somewhat parasitic.
- Can't be avoided
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Possession
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Via parasite
- Can't be avoided
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- Can't be avoided
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- Can't be avoided
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Zombies & Undead
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Characters who die can turn into creatures, attacking the group
- Can't be avoided
Law Enforcement
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Police Brutality
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Jason shot an unarmed civilian at a checkpoint and expresses both grief and guilt
- Can't be avoided
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Prison & Incarceration
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In the prologue
- Can't be avoided
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- Can't be avoided
Mental Health
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Dissociation
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Nick is heavily implied to have PTSD, exhibiting dissociation when recalling past memories
- Can't be avoided
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Grief
ShowHide potential spoilers or triggers
Jason shot an unarmed civilian at a checkpoint and expresses both grief and guilt
- Can't be avoided
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Misc. Mental Health
Guilt
- Can't be avoided
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Post-Traumatic Stress Disorder
ShowHide potential spoilers or triggers
Nick is heavily implied to have PTSD, exhibiting dissociation when recalling past memories. Jason shot an unarmed civilian at a checkpoint and expresses both grief and guilt.
- Can't be avoided
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Relationship Management
Through choices
- Can't be avoided
Natural Events
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Misc. Natural Events
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An eclipse occurs at the end of the game, allowing the creatures to come up from their den
- Can't be avoided
Non-Sexual Abuse & Violence
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- Can't be avoided
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- Can't be avoided
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- Can't be avoided
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- Can't be avoided
Phobias
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Aerophobia
Riding in helicopters
- Can't be avoided
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- Can't be avoided
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- Can't be avoided
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Claustrophobia
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Must crawl in tight caves as well as underneath heavy rocks
- Can't be avoided
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Emetophobia
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Gagging turning into vomiting (Clarice and Rachel)
- Can't be avoided
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- Can't be avoided
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Megalophobia
Large statues
- Can't be avoided
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Merinthophobia
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A player character may have their hands tied behind their back or handcuffed to a table briefly
- Is avoidable
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Misc. Phobias
Decidophobia (Fear of making decisions)
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Acousticophobia (Fear of noise), Atychiphobia (Fear of failure), Autophobia (Fear of being alone), Basophobia (Fear of falling), Sanguivoriphobia (Fear of vampires), Spectrophobia (fear of specters or ghosts), Tapinophobia (Fear of being contagious), Zelophobia (Fear of jealousy)
- Can't be avoided
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- Can't be avoided
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- Can't be avoided
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Ommetaphobia
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Monsters can claw out the eyes of NPCs and player characters
- Can't be avoided
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Traumatophobia
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Jason wears a hat that reminds him of 9/11 and talks about how the event encouraged him to sign up for the army.
- Can't be avoided
Physical Health & Body Issues
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Acquired Disability
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One character has a prosthetic foot
- Can't be avoided
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- Can't be avoided
Religion & Sects
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Ritual Sacrifice
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Prologue
- Can't be avoided
Sex & Erotica (Consensual)
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Adultry
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Rachel is cheating on her estranged husband Eric with Nick. Depending on player choices, Nick and Eric will act jealous towards each other and fight.
- Can't be avoided
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- Can't be avoided
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Sexual Commentary
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Two characters make sexist and sexual jokes, then are berated for doing so
- Can't be avoided
Traumatic Events
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Accidents
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A car crash is shown in a flashback, helicopter crash
- Can't be avoided
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Apocalypse
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The group is trying to prevent an apocalypse
- Can't be avoided
War & Military
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- Can't be avoided
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Misc. War & Military
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WAR CRIMES: Discussion of whether or not to bring white phosphorus weapons (illegal to be used near civilians) on the mission — the player can make the ultimate decision and doing so will affect the rest of the game
- Can't be avoided
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