Alone in the Dark (2024)
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Set in the 1920s South, Alone in the Dark allows players to play as either Emily Hartwood and private investigator Edward Carnby as they embark on a perilous journey to Derceto Manor, seeking Emily's missing uncle. This reimagined classic blends psychological horror and Southern Gothic charm, inviting players to unravel the mysteries lurking within the asylum's walls. Players experience a haunting tale of mystery and madness, confronting themes of trauma, faith, and evil. Note: This review only goes up through the end of the game playing as Emily at the moment.
- Release date: 03-20-2024
- Developer: Pieces Interactive
- Publisher: THQ Nordic
- Platforms: PlayStation 5, Windows PC, Xbox Series X/S
Triggers for this game
Animals & Wildlife
Arachnids
Chapter 3 & Chapter 4
ShowHide potential spoilers or triggers
Chapter 3 — When you're in the Egyptian section and climb down into the tomb, there are a bunch of tarantula-like spiders that skitter away after you land on the ground. Chapter 4 — When you are on the ship, the monsters take the form of small dog-size spider-like creatures.
- Can't be avoided
Birds
Crows (encountered regularly), taxidermied birds
ShowHide potential spoilers or triggers
Two taxidermied birds are in the lobby of the asylum.
- Can't be avoided
Cats
ShowHide potential spoilers or triggers
Avoidable — There is a mummified cat in the garden that you do not have to find.
- Is avoidable
- Can't be avoided
Dogs
ShowHide potential spoilers or triggers
Jack had a dog, and you find the collar in one room
- Can't be avoided
Insects
Insect noises on various levels; various insects skitter around here and there while you explore; sources of light outside will have flying insects around them
ShowHide potential spoilers or triggers
Note: some of these insects are cockroaches or cockroach-like in appearance. After finishing up in Perosi's room, large maggot-like insects fall from the ceiling and come up from the floor in the hallway. After solving The Astronomical Clock puzzle, you will enter a swamp-like area with loud insect noises (crickets, buzzing, etc.).
- Can't be avoided
Misc. Animals & Critters
Goats, taxidermied bear, frogs, alligator, horses (noises)
ShowHide potential spoilers or triggers
In the opening cutscene, you see a gator come out of the swamp and eat a frog. Later, while exploring the house, you find a pantry with hanging animal carcasses. A taxidermied bear is in the lobby of the asylum. While in the oil rig area, you will be attacked by a burrowing, gator-like beast.
- Can't be avoided
Rodents
Rats
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Rats are around throughout the game, running past you as you enter new spaces. In the cellar, there is a rat that gets electrocuted.
- Can't be avoided
Snakes
ShowHide potential spoilers or triggers
Chapter 1 — Preserved snake in a bottle in Batiste's shop. Chapter 3 — Asps in the Egyptian tomb.
- Can't be avoided
Crime
Explosions & Bombs
Molotov cocktails, bombing, shelling
ShowHide potential spoilers or triggers
In Chapter 4, Emily has to come to terms with having abandoned her husband in Derceto after he was injured in WWI. You will encounter radio reports and wind up walking through trenches, where you'll encounter bombing and shelling.
- Can't be avoided
- Can't be avoided
- Can't be avoided
Hangings
On-screen in one ending
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Grace is hanged in Carnby's bad ending
- Is avoidable
Kidnapping
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Ted Stryker kidnaps Grace
- Can't be avoided
- Can't be avoided
Road-Related Violence
Car crash
ShowHide potential spoilers or triggers
Ted Stryker crashes a car off a bridge.
- Can't be avoided
Theft
ShowHide potential spoilers or triggers
While no one is really around to notice, Emily regularly steals items from various rooms.
- Can't be avoided
Death & Loss
Abandonment
ShowHide potential spoilers or triggers
Emily has to come to terms with having abandoned her husband in Derceto after he was injured in WWI. Carnby gets Grace's father killed, leaving her with her neglectful mother. Grace's mother sent Grace to Derceto instead of caring for her after the father's death.
- Can't be avoided
Death of Child
On-screen in one ending
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Grace is hanged in Carnby's bad ending
- Is avoidable
Death of Parent
ShowHide potential spoilers or triggers
Carnby gets Grace's father killed, leaving her with her neglectful mother
- Can't be avoided
Death of Spouse or Partner
ShowHide potential spoilers or triggers
Emily's fiancé John dies during WWI. In Chapter 4, you find him in WWI trenches and then encounter his dead body in the morgue.
- Can't be avoided
Death of Wild Animal
Rats
ShowHide potential spoilers or triggers
In the cellar, there is a rat that gets electrocuted.
- Can't be avoided
Drowning
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Ted Stryker dies after crashing off a bridge and drowning.
- Can't be avoided
Family Estrangement
Many of the individuals in the asylum are estranged from their families due to mental illness (real or perceived)
- Can't be avoided
Missing Person(s)
ShowHide potential spoilers or triggers
Jeremy is missing at the beginning of the game, and you will spend most of the game searching for him
- Can't be avoided
Suicide
Some of the game's themes imply self-harm, such as suicide and depression.
ShowHide potential spoilers or triggers
Avoidable — Cassandra has chronic back pain from an unsuccessful suicide attempt. (Discussed in patient notes) In Chapter 3, if you encounter The Dark Man and try to pull out your gun, your character will shoot themselves in the head and you will die. At the end of Chapter 4, Emily may try to commit suicide. Depending on your choices throughout the game, she may wake up with the cultists inside the Dark Man's Temple. Instead, she may have also saved Jeremy.
- Is avoidable
- Can't be avoided
Disturbing Sounds & Sound Design
- Can't be avoided
Distorted Music
Throughout the game
ShowHide potential spoilers or triggers
When you enter the Grand Parlor, you'll run into Grace playing a broken and untuned piano.
- Can't be avoided
Distorted Voices
Whispers
- Can't be avoided
High-Pitched Prolonged Tone
ShowHide potential spoilers or triggers
Emily/Edward hear a tinnitus-like tone while staring at a painting after arriving at the asylum.
- Can't be avoided
Misc. Eerie Noises
Shuffling, creaking doors & floors
- Can't be avoided
- Can't be avoided
Screams
Emily screams and yelps in fear at times
- Can't be avoided
Wet Sounds
ShowHide potential spoilers or triggers
These are especially prominent near bodies of water & swamps. In areas with monsters, you may hear gurgling and other wet noises.
- Can't be avoided
Drugs & Alcohol
Alcohol Consumption
You heal injuries by drinking alcohol
- Can't be avoided
Alcoholism
ShowHide potential spoilers or triggers
MacCarfey is an alcoholic, as discussed in patient notes and seen in cut scenes.
- Can't be avoided
Drug Addiction
Discussion in patient files (doesn't have to be read)
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Cassandra uses morphine to help with chronic back pain and has gotten addicted.
- Is avoidable
Drunkenness
ShowHide potential spoilers or triggers
MacCarfey is an alcoholic, as discussed in patient notes and seen in cut scenes.
- Can't be avoided
Forced Drug Use
ShowHide potential spoilers or triggers
END GAME SPOILERS — In one ending, Batiste and his sister drug Emily.
- Is avoidable
Intoxication
ShowHide potential spoilers or triggers
MacCarfey is an alcoholic, as discussed in patient notes and seen in cut scenes.
- Can't be avoided
Prescribed Medication
ShowHide potential spoilers or triggers
Cassandra uses a variety of prescribed medications, including morphine, to help with chronic back pain. One puzzle involves sorting the medication bottles.
- Can't be avoided
Tobacco & Smoking
ShowHide potential spoilers or triggers
Emily, Ruth, and others smoke regularly
- Can't be avoided
Financial & Resource Management
Scarcity
Ammo, throwables, alcohol (healing)
- Can't be avoided
Gore
Animal Violence
ShowHide potential spoilers or triggers
In the opening cutscene, you see a gator come out of the swamp and eat a frog. Later, while exploring the house, you find a pantry with hanging animal carcasses. You will have to kill animal-like mutated beasts throughout the game, including some that look like gators. In the cellar, there is a rat that gets electrocuted.
- Can't be avoided
Blood
ShowHide potential spoilers or triggers
Both Edward Carnby and Emily Hartwood get bloody if they're injured. Additionally, you will encounter smears / streaks / trails of blood in some areas.
- Can't be avoided
Body Horror
ShowHide potential spoilers or triggers
Many enemies are mutated or somehow either fused together to other corpse pieces.
- Can't be avoided
Dismemberment
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Depending on how you shoot your enemies, they may lose limbs.
- Can't be avoided
Guts
ShowHide potential spoilers or triggers
Chapter 5, following the ritual
- Can't be avoided
Hate & Discrimination
Ableism
& sanism; Derceto Manor is an asylum
ShowHide potential spoilers or triggers
Towards the beginning of the game, Emily says that madness runs in her family. Cassandra tried to commit suicide by jumping off a balcony and the patient notes call her a "cripple"; she is a wheelchair user with chronic back pain. Chapter 4 — you will find notes in the infirmary about Dr. Gray considering an icepick lobotomy. Later in the chapter, you'll encounter a hallucinatory cut scene that ends with Dr. Gray accusing you of starting to go mad (which you heavily deny). It is implied that John (Emily's late partner) dealt with PTSD following WWI. He wound up at Derceto, which Emily was unaware of. She states that she stopped visiting him because she couldn't handle the "indignity" of his illness. END GAME SPOILERS — In one ending, Emily stabs Jeremy in the eye effectively lobotomizing him.
- Can't be avoided
Misogyny
ShowHide potential spoilers or triggers
Carnby is dismissive of Emily's concerns at first, in a way that may be misogynistic & sexist
- Can't be avoided
Sexism
ShowHide potential spoilers or triggers
Carnby is dismissive of Emily's concerns at first, in a way that may be misogynistic & sexist
- Can't be avoided
Horror Themes
- Can't be avoided
Chase & Pursuit
ShowHide potential spoilers or triggers
Various enemies, including The Dark Man in Chapter 3
- Can't be avoided
Jump Scares
ShowHide potential spoilers or triggers
Some jump scares happen when you're attempting to open doors. One particular one in Chapter 2 fills the room to your waist with black sludge while crows circle the room cawing. In the infirmary in Chapter 4, the room will change from one filled with empty beds to one filled with dead bodies in bags — complete with one trying to sit up.
- Can't be avoided
Monsters
ShowHide potential spoilers or triggers
The first enemies you encounter look like bloated corpses covered in vines. Others look like monsters fused together (or fused with corpses). Then there are some that fly (Chapter 3). Jacob is an undead being who will come back to life and have to be killed several times. He also has long-reaching tentacles for arms and tendrils around his mouth.
- Can't be avoided
- Can't be avoided
Psychological Horror
ShowHide potential spoilers or triggers
Lovecraftian references
- Can't be avoided
- Can't be avoided
- Can't be avoided
Zombies & Undead
ShowHide potential spoilers or triggers
Jacob is an undead being who will come back to life and have to be killed several times. He also has long-reaching tentacles for arms and tendrils around his mouth.
- Can't be avoided
Law Enforcement
Misc. Law Enforcement
Carnby is a private investigator
- Can't be avoided
Mental Health
- Can't be avoided
- Can't be avoided
- Can't be avoided
Grief
& guilt
ShowHide potential spoilers or triggers
Both Emily & Carnby must deal with their guilt & grief in chapter 4. Emily has to come to terms with having abandoned her husband in Derceto after he was injured in the war. Carnby gets Grace's father killed, leaving her with her neglectful mother.
- Can't be avoided
Hallucinations
ShowHide potential spoilers or triggers
Early on, the character you start as will be affected by a painting and start seeing things the other character cannot.
- Can't be avoided
Mental Illness
Discussions of paranoia
- Can't be avoided
Post-Traumatic Stress Disorder
John
ShowHide potential spoilers or triggers
Chapter 4 — It is implied that John (Emily's late partner) dealt with PTSD following WWI. He wound up at Derceto, which Emily was unaware of. She states that she stopped visiting him because she couldn't handle the "indignity" of his illness.
- Can't be avoided
Psych Ward
Derceto Manor is an asylum
ShowHide potential spoilers or triggers
In Chapter 4, you will find notes in the infirmary about Dr. Gray considering an icepick lobotomy. Later in the chapter, you'll encounter a hallucinatory cut scene that ends with Dr. Gray accusing you of starting to go mad (which you heavily deny).
- Can't be avoided
Therapy Session
ShowHide potential spoilers or triggers
In Chapter 1, the interaction between Emily & Dr. Gray feels very much like an impromptu therapy session. At the end of Chapter 3, Emily finds The Dark Man's contract, and what isn't blacked out is very therapy-based (discusses psychological trauma, self-deceit, manic behavior).
- Can't be avoided
Natural Events
Pandemic
ShowHide potential spoilers or triggers
In Chapter 4, you can overhear a radio report about the 1918 influenza epidemic. There is also a deadly fungal infection within the home, which you learn about following the WW1 sequence.
- Can't be avoided
Storms
Rain, lightning, thunder
ShowHide potential spoilers or triggers
As the evening goes on, there is a storm brewing outside of Derceto.
- Can't be avoided
Non-Sexual Abuse & Violence
- Can't be avoided
Assault
Choking; Grace
ShowHide potential spoilers or triggers
When Batiste runs into Emily, he pins her down and chokes her without realizing who she is at first. In Chapter 4, Grace slaps Emily repeatedly while telling her she needs to learn her place.
- Can't be avoided
Child Abuse
Grace; Emily
ShowHide potential spoilers or triggers
Carnby gets Grace's father killed, leaving her with her neglectful mother. Grace's mother never actually cared about Carnby finding her in the past and was only concerned with the valuable painting that was stolen and sent her to Derceto instead of caring for her after the father's death. In Chapter 4, Grace slaps Emily repeatedly while telling her she needs to learn her place. This reminds Emily of (nonsexual) abuse by her father.
- Can't be avoided
Child Endangerment
Grace
ShowHide potential spoilers or triggers
Carnby gets Grace's father killed, leaving her with her neglectful mother
- Can't be avoided
Gaslighting
ShowHide potential spoilers or triggers
Carnby is dismissive of Emily's concerns at first
- Can't be avoided
- Can't be avoided
Mutilation
Self-harm (not shown directly)
ShowHide potential spoilers or triggers
Some of the game's themes imply self-harm, such as suicide and depression, but are not shown explicitly.
- Can't be avoided
Phobias
Acrophobia
Occurs in cut scenes
ShowHide potential spoilers or triggers
In Chapter 2, you fall out of a second-story opening. At the end of Chapter 4, you fall off a mountain top.
- Can't be avoided
Aerophobia
ShowHide potential spoilers or triggers
At the end of Chapter 3, once you've solved the tomb puzzle, there is a cut scene where flying enemies pick you up.
- Can't be avoided
- Can't be avoided
- Can't be avoided
Arachnophobia
Chapter 3 & Chapter 4
ShowHide potential spoilers or triggers
Chapter 3 — When you're in the Egyptian section and climb down into the tomb, there are a bunch of tarantula-like spiders that skitter away after you land on the ground. Chapter 4 — When you are on the ship, the monsters take the form of small dog-size spider-like creatures.
- Can't be avoided
Claustrophobia
ShowHide potential spoilers or triggers
You will have to squeeze between some items in a way that could trigger claustrophobia.
- Can't be avoided
Emetophobia
Chapter 5
ShowHide potential spoilers or triggers
The end boss in Chapter 5 will vomit or spit a green substance.
- Can't be avoided
Hemophobia
ShowHide potential spoilers or triggers
Both Edward Carnby and Emily Hartwood get bloody if they're injured. Additionally, you will encounter smears / streaks / trails of blood in some areas.
- Can't be avoided
Katsaridaphobia
Insect noises on various levels; various insects skitter around here and there while you explore — some of these are cockroach-like in appearance
ShowHide potential spoilers or triggers
There are visible cockroaches in the cellar.
- Can't be avoided
Megalophobia
ShowHide potential spoilers or triggers
Very large monsters. Large statues.
- Can't be avoided
Misc. Phobias
ShowHide potential spoilers or triggers
Ballistophobia (Fear of missiles or bullets), Botanophobia (Fear of plants), Chionophobia (Fear of snow — after entering Dr. Gray's closet in Chapter 4), Coulrophobia (Fear of clowns — jack in the box in Grace's room), Dendrophobia (Fear of trees - final boss is a giant tree), Dipsophobia (Fear of drinking), Electrophobia (Fear of electricity), Fumiphobia (fear of smoke), Homichlophobia (Fear of fog), Iatrophobia (Fear of doctors), Methyphobia (fear of alcohol), Pagophobia (fear of ice or frost — after entering Dr. Gray's closet in Chapter 4), Pharmacophobia (fear of medications), Psychophobia (fear of mental illness or the mentally ill), Pyrophobia (Fear of fire), Staurophobia (fear of crosses or the crucifix)
- Can't be avoided
Necrophobia
It is possible to die — Be careful!
ShowHide potential spoilers or triggers
Avoidable — There is a mummified cat in the garden that you do not have to find. Unavoidable — Jeremy's room has a statue that looks like a skeleton, but shorter, as well as a skull statue in-progress. Other areas of the game have skulls and body parts placed in ritual designs. After solving the boiler room puzzle, the hallway outside the room will contain coffins in the wall, similar to a crypt. A set of stairs will lead you outside into Lafayette cemetery, complete with above-ground stone coffins, above-ground family tombs, crosses, tombstones, and statues (both large & small). Once you've made it through the cemetery puzzles, you will encounter a person in a coffin. As the scene changes back to Derceto, you learn that this is Perosi and she is dead in her bed. There is a Sarcophagus puzzle. In the infirmary in Chapter 4, the room will change from one filled with empty beds to one filled with dead bodies in bags — complete with one trying to sit up. In Chapter 4, Emily will wind up in the morgue tunnels near the infirmary after the WW1 sequence. Here, her flashlight will intermittently work.
- Is avoidable
- Can't be avoided
Nyctophobia
ShowHide potential spoilers or triggers
Several areas are incredibly dark. This is especially true in Chapter 2, where you have to turn off the power to the cellar. In Chapter 4, Emily will wind up in the morgue tunnels near the infirmary after the WW1 sequence. Here, her flashlight will intermittently work.
- Can't be avoided
Ommetaphobia
Chapters 2 & 5
ShowHide potential spoilers or triggers
In Chapter 2, after you place the valve onto the boiler to stop the steam, you will encounter a man (possibly a corpse, Emily remarks) sitting in another room. When you try to speak with him, eye-like holes pop up all over his body. Then, he just disappears. END GAME SPOILERS — In one ending, Emily stabs Jeremy in the eye effectively lobotomizing him. In this ending, you will also have to fight a boss and shoot eye-like spots.
- Can't be avoided
Thalassophobia
ShowHide potential spoilers or triggers
In Chapter 2 — One jump scare fills the room to your waist with black sludge while crows circle the room cawing. This happens while trying to open a door. The Lafayette cemetery features areas that are half-flooded. In Chapter 3 — As you leave the infirmary, a window breaks at the bottom of the stairwell and begins to flood the area with water.
- Can't be avoided
- Can't be avoided
Trypanophobia
ShowHide potential spoilers or triggers
In Chapter 2, Lottie tackles and attacks Emily after entering the Hateful Mound. Tabouis has a syringe and holds it up, ready to inject who she thinks is Jeremy. When you enter the Grand Parlor, there is a cutscene during which Grace will stab Emily in the rear end with a syringe.
- Can't be avoided
Trypophobia
ShowHide potential spoilers or triggers
In Chapter 2, after you place the valve onto the boiler to stop the steam, you will encounter a man (possibly a corpse, Emily remarks) sitting in another room. When you try to speak with him, eye-like holes pop up all over his body. Then, he just disappears.
- Can't be avoided
Physical Health & Body Issues
Acquired Disability
Discussion in patient files (doesn't have to be read)
ShowHide potential spoilers or triggers
Cassandra tried to commit suicide by jumping off a balcony and the patient notes call her a "cripple"; she is a wheelchair user with chronic back pain.
- Is avoidable
Misc. Physical Health & Body Issues
Memory issues & amnesia (discussion in patient notes — doesn't have to be read)
ShowHide potential spoilers or triggers
Memory issues & amnesia — Elisabetta Perosi has amnesia.
- Is avoidable
Pain & Physical Suffering
ShowHide potential spoilers or triggers
Avoidable (discussed in patient notes) — Cassandra has chronic back pain from an unsuccessful suicide attempt.
- Is avoidable
- Can't be avoided
Religion & Sects
Catholicism
Heavy Catholic imagery, including crosses
- Can't be avoided
Cults
The Shub-Niggurath cult is a main focus of the game
ShowHide potential spoilers or triggers
END GAME SPOILERS — In one bad ending, Carnby embraces and joins the cult. In another bad ending, Emily is about to commit suicide. This causes her to wake up inside the Dark Man's temple with a bunch of cultists.
- Can't be avoided
- Can't be avoided
Religion
Religion, evil
ShowHide potential spoilers or triggers
Avoidable — Burial mound mentioned in the Oil Rig Report; "Beast of Burden" is a collectable "lagniappes" note about historical bull worship Unavoidable — Shub-Niggurath cult
- Is avoidable
- Can't be avoided
Ritual Sacrifice
ShowHide potential spoilers or triggers
Chapter 5 starts out with a ritual. The decisions you've made will determine if it is successful or not.
- Can't be avoided
Sex & Erotica (Consensual)
Sexual Commentary
Discussion of sexual proclivities in patient files (does not have to be read); flirting
ShowHide potential spoilers or triggers
Sexual Proclivities — Ruth is a nymphomaniac flapper locked in the asylum as her family does not approve of her open sexuality. Flirting — When Emily meets Ruth in the library, there is a conversation that could be read as somewhat flirtatious.
- Is avoidable
Traumatic Events
Accidents
Car crash, crashed plane
ShowHide potential spoilers or triggers
Ted Stryker crashes a car off a bridge. In Chapter 4, Emily winds up walking through WWI trenches, where you'll encounter cars and planes that are crashed and on fire.
- Can't be avoided
Mass Casualty Event
World War I references
- Can't be avoided
Mass Shooting
World War I references
- Can't be avoided
- Can't be avoided
Structure Fire
Chapters 2 & 5
ShowHide potential spoilers or triggers
In Chapter 2, you set the oil fields on fire including buildings. Depending on the ending you get in Chapter 5, Derceto may be set on fire. You will have to fight the end boss in this environment. If you beat the boss, the house will burn down.
- Is avoidable
- Can't be avoided
War & Military
Civil War
Account written in the "Lost Plantations of Louisiana" in the library (does not have to be read)
ShowHide potential spoilers or triggers
In this short snippet, the Union army reached Derceto and worked to fight workers and free the slaves.
- Is avoidable
World War I
ShowHide potential spoilers or triggers
Avoidable — Ruth was a photojournalist during World War I. Others were impacted by the war as well. Unavoidable — In Chapter 4, Emily has to come to terms with having abandoned her husband in Derceto after he was injured in WWI. You will encounter radio reports and wind up walking through trenches, where you'll encounter bombing and shelling.
- Is avoidable
- Can't be avoided
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